User:Mr. Fataled/Weapons, utilities and power-ups

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A new Worms game can't have no new weapons. Or utilites. Or power-ups. Wait, what's the difference?

Well, in original Worms Armageddon, only a few things were called utilites. Not it's everything that not hurts or it's not its general purpose (such as Ninja Rope, Girder, Blowtorch etc).

What about power-ups? Well, they're are basicly renamed instant use utilites and now they have separate power-up create, because it was strange for me that one create type can contain both inventory items and instant use.

Interface problems

Even thought so many weapons and utilites cannot be used in any way, their amount will still be too big for a small panel that we have in Armageddon. I currently have two solutions.

The first one, is a big panel. Yes, it will took a lot of screen space, especially on laptops, but! I have one interesting idea. What if we will divide it not only with "rows", in which you can choose weapons with buttons F1-F12, but also into "columns", in which you can choose weapons by buttons 1-0. You can also press these buttons at the same time to get weapon you need immideantly. It may be even faster than we have now, but again, it would take an insane amount of screen space.

Another one, is creating multiple small menus, between which you can switch. It would free a screen space, but it would take some additional time to switch between them, and also, you need to keep in mind what panel you currently have.

List

[To-do: fill out]

Later I' create an article for each of them, but now, I have no time.

Weapons

Weapon Short Description Type
Ferrets Releases one or more ferrets that can walk on walls Animal
Sheep-on-a-rope Sheep that you can control with a ninja rope Animal
Bunker Buster Releases a large rocket from a jet that drills through the landscape Air strike
Bovine Blitz Releases up to five cows, each at any time you wish. Super-weapon Air strike
Super Bunker Buster Upgrade version of normal one, that drill faster and deeper, and releases fire after explosions. Super-weapon Air strike
Buffalo of Lies Works similar to Concrete Donkey, but instead of digging the ground down, it runs in one horizontal direction, which can be selected. Super-weapon Air strike
Knives They have little damage, but can be used twice per turn Close combat
Vampire Bite Has a little damage, but all of it will turn into health for your worm Close combat
Firework Flies straight into the air, slowly drilling through the ground Drop'n'run
Sticky Mine Mine that can stick to the ground Drop'n'run
Matryoshka After each explode, creates another bomb, that a little more weak. Process continues five times. Super-weapon Drop'n'run
Worm Trap Damages worms after catching it, and then damages it each turn, until will come the turn of the trapped worm itself Drop'n'run
Laser Slowly digs throught the ground, while damaging worms and objects Other
Harpoon Not only damages, but also attracts worms. GET OVER HERE!!! Other
Infernal Beam Upgraded version of Laser, that digs faster and while doing this, releases fire. Super-weapon Other
Starburst Works similar to Super Sheep, but instead of sheep - your worm, and damage is higher. Kills your worm Other
Chilli Pepper Just explodes, but also creates a lot of fire. It also creates a little of fire after each hit to the ground Projectile
Drill Rocket A projectile that drills throught the ground Projectile
Frost Bomb Slighty explodes and creates liquid nitrogen Projectile
Sticky Grenade A grenade that can stick to the ground or objects Projectile
Smelly Cheesy Cheese Just explodes, but also creates a lot of poisonous gas. It also creates a little cloud after each hit to the ground Projectile

Utilites

Utility Short Description Type
TBA TBA TBA

Power-ups

Power-up Short Description
Damage multiplier Multiplies damage for one turn. You can configure the multiplier in the settings
Time multiplier Multiplies your current turn time. You can configure the multiplier in the settings
Speed multiplier Multiple your speed (not only of walking, but of movement in general) for one turn. You can configure the multiplier in the settings
Health multiplier Multiplies health that you can from health crates, Vampire Bat etc for one turn. You can configure the multiplier in the settings
Discount Gives you discount for all weapons in the Shop for oje turn. You can configure the discount in the settings
Crate spy Allows you to see content of crates and bobby trapped crates on several turns. You can configure the number of turns in the settings
Weapons/health/utilities/power-ups/coins shower Creates multiple crates of specific type
Better animal/air strike/close combat/drop'n'run/gun/projectile weapons Increases the power of a certain weapon type by one turn
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