Difference between revisions of "User:Mr. Fataled/Weapons, utilities and power-ups"

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m (Weapons)
(Weapons)
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| [[User:Mr. Fataled/Bunker Buster|Bunker Buster]] || Releases a large rocket from a jet that drills through the landscape || Air strike  
 
| [[User:Mr. Fataled/Bunker Buster|Bunker Buster]] || Releases a large rocket from a jet that drills through the landscape || Air strike  
 
|-
 
|-
| [[User:Mr. Fataled/Bovine Blitz|Bovine Blitz]] || Releases up to five cows, each at any time you wish. Super-weapon || Other
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| [[User:Mr. Fataled/Bovine Blitz|Bovine Blitz]] || Releases up to five cows, each at any time you wish. Super-weapon || Air strike
 
|-
 
|-
 
| [[User:Mr. Fataled/Super Bunker Buster|Super Bunker Buster]] || Upgrade version of normal one, that drill faster and deeper, and releases fire after explosions. Super-weapon || Air strike
 
| [[User:Mr. Fataled/Super Bunker Buster|Super Bunker Buster]] || Upgrade version of normal one, that drill faster and deeper, and releases fire after explosions. Super-weapon || Air strike
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|-
 
| [[User:Mr. Fataled/Vampire Bite|Vampire Bite]] || Has a little damage, but all of it will turn into health for your worm || Close combat
 
| [[User:Mr. Fataled/Vampire Bite|Vampire Bite]] || Has a little damage, but all of it will turn into health for your worm || Close combat
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|-
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| [[User:Mr. Fataled/Firework|Firework]] || Flies straight into the air, slowly drilling through the ground || Drop'n'run
 
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|-
 
| [[User:Mr. Fataled/Sticky Mine|Sticky Mine]] || Mine that can stick to the ground || Drop'n'run
 
| [[User:Mr. Fataled/Sticky Mine|Sticky Mine]] || Mine that can stick to the ground || Drop'n'run
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|-
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| [[User:Mr. Fataled/Matryoshka|Matryoshka]] || After each explode, creates another bomb, that a little more weak. Process continues five times|| Drop'n'run
 
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|-
 
| [[User:Mr. Fataled/Worm Trap|Worm Trap]] || Damages worms after catching it, and then damages it each turn, until will come the turn of the trapped worm itself|| Drop'n'run
 
| [[User:Mr. Fataled/Worm Trap|Worm Trap]] || Damages worms after catching it, and then damages it each turn, until will come the turn of the trapped worm itself|| Drop'n'run
 
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| [[User:Mr. Fataled/Laser|Laser]] || Slowly digs throught the ground, while damaging worms and objects || Other
 
| [[User:Mr. Fataled/Laser|Laser]] || Slowly digs throught the ground, while damaging worms and objects || Other
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|-
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| [[User:Mr. Fataled/Harpoon|Harpoon]] || Not only damages, but also attracts worms. GET OVER HERE!!! || Other
 
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|-
 
| [[User:Mr. Fataled/Infernal Beam|Infernal Beam]] || Upgraded version of Laser, that digs faster and while doing this, releases fire. Super-weapon || Other  
 
| [[User:Mr. Fataled/Infernal Beam|Infernal Beam]] || Upgraded version of Laser, that digs faster and while doing this, releases fire. Super-weapon || Other  
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|-
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| [[User:Mr. Fataled/Starburst|Starburst]] || Works similar to [[Super Sheep]], but instead of sheep - your worm, and damage is higher. Kills your worm || Other
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|-
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| [[User:Mr. Fataled/Chilli Pepper|Chilli Pepper]] || Just explodes, but also creates a lot of fire. It also creates a little of fire after each hit to the ground || Projectile
 
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|-
 
| [[User:Mr. Fataled/Drill Rocket|Drill Rocket]] || A projectile that drills throught the ground || Projectile
 
| [[User:Mr. Fataled/Drill Rocket|Drill Rocket]] || A projectile that drills throught the ground || Projectile
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|-
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| [[User:Mr. Fataled/Frost Bomb|Frost Bomb]] || Slighty explodes and creates liquid nitrogen || Projectile
 
|-
 
|-
 
| [[User:Mr. Fataled/Sticky Grenade|Sticky Grenade]] || A grenade that can stick to the ground or objects || Projectile
 
| [[User:Mr. Fataled/Sticky Grenade|Sticky Grenade]] || A grenade that can stick to the ground or objects || Projectile
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|-
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| [[User:Mr. Fataled/Smelly Cheesy Cheese|Smelly Cheesy Cheese]] || Just explodes, but also creates a lot of poisonous gas. It also creates a little cloud after each hit to the ground || Projectile
 
|-
 
|-
 
|}
 
|}

Revision as of 11:15, 5 January 2022

A new Worms game can't have no new weapons. Or utilites. Or power-ups. Wait, what's the difference?

Well, in original Worms Armageddon, only a few things were called utilites. Not it's everything that not hurts or it's not its general purpose (such as Ninja Rope, Girder, Blowtorch etc).

What about power-ups? Well, they're are basicly renamed instant use utilites and now they have separate power-up create, because it was strange for me that one create type can contain both inventory items and instant use.

Interface problems

Even thought so many weapons and utilites cannot be used in any way, their amount will still be too big for a small panel that we have in Armageddon. I currently have two solutions.

The first one, is a big panel. Yes, it will took a lot of screen space, especially on laptops, but! I have one interesting idea. What if we will divide it not only with "rows", in which you can choose weapons with buttons F1-F12, but also into "columns", in which you can choose weapons by buttons 1-0. You can also press these buttons at the same time to get weapon you need immideantly. It may be even faster than we have now, but again, it would take an insane amount of screen space.

Another one, is creating multiple small menus, between which you can switch. It would free a screen space, but it would take some additional time to switch between them, and also, you need to keep in mind what panel you currently have.

List

[To-do: fill out]

Later I' create an article for each of them, but now, I have no time.

Weapons

Weapon Short Description Type
Ferrets Releases one or more ferrets that can walk on walls Animal
Sheep-on-a-rope Sheep that you can control with a ninja rope Animal
Bunker Buster Releases a large rocket from a jet that drills through the landscape Air strike
Bovine Blitz Releases up to five cows, each at any time you wish. Super-weapon Air strike
Super Bunker Buster Upgrade version of normal one, that drill faster and deeper, and releases fire after explosions. Super-weapon Air strike
Knives They have little damage, but can be used twice per turn Close combat
Vampire Bite Has a little damage, but all of it will turn into health for your worm Close combat
Firework Flies straight into the air, slowly drilling through the ground Drop'n'run
Sticky Mine Mine that can stick to the ground Drop'n'run
Matryoshka After each explode, creates another bomb, that a little more weak. Process continues five times Drop'n'run
Worm Trap Damages worms after catching it, and then damages it each turn, until will come the turn of the trapped worm itself Drop'n'run
Laser Slowly digs throught the ground, while damaging worms and objects Other
Harpoon Not only damages, but also attracts worms. GET OVER HERE!!! Other
Infernal Beam Upgraded version of Laser, that digs faster and while doing this, releases fire. Super-weapon Other
Starburst Works similar to Super Sheep, but instead of sheep - your worm, and damage is higher. Kills your worm Other
Chilli Pepper Just explodes, but also creates a lot of fire. It also creates a little of fire after each hit to the ground Projectile
Drill Rocket A projectile that drills throught the ground Projectile
Frost Bomb Slighty explodes and creates liquid nitrogen Projectile
Sticky Grenade A grenade that can stick to the ground or objects Projectile
Smelly Cheesy Cheese Just explodes, but also creates a lot of poisonous gas. It also creates a little cloud after each hit to the ground Projectile

Utilites

Utility Short Description Type
TBA TBA TBA

Power-ups

Power-up Short Description
TBA TBA
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