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  • File:Mablak's Tight Kami Double.gif
    (225 × 262 (853 KB)) - 05:10, 25 April 2022
  • File:Mablak's kami through gap.gif
    (235 × 135 (205 KB)) - 05:33, 25 April 2022
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Mine Strike0★★★0 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:RW DBC's Kaos.wsc
    DumbBongChow's DBC's_Kaos. It's Kaos with number of changes.
    (297 bytes) - 22:36, 7 May 2011
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:DBC's Kaos.wsc
    DBC's Kaos, fixes speed limit issue from rope.
    (297 bytes) - 23:42, 22 June 2011
  • File:Kawoosh's first online game.WAgame
    The first Kawoosh's online game. Playing as "Kamikadze".
    (196 KB) - 18:52, 9 January 2012
  • File:Deadcode's Battle Race testmap.png
    ...adow|CyberShadow]]'s edit, circa 2008-11-21, of [[User:Deadcode|Deadcode]]'s 2004-03-06 version.
    (1,920 × 696 (8 KB)) - 22:34, 17 August 2020
  • File:Mablak's Cows.gif
    [[People/Mablak|Mablak]]'s Cows, taken from a [https://discord.com/channels/416225356706480128/4507302
    (291 × 350 (430 KB)) - 04:39, 12 July 2022
  • File:Mablak's Cows quadrakill.gif
    [[People/Mablak|Mablak]]'s Cows, taken from a [https://discord.com/channels/416225356706480128/4507302
    (185 × 233 (852 KB)) - 04:12, 30 August 2022
  • File:Chuvash's shotgun.gif
    [[People/chuvash|chuvash]]'s Shotgun, taken from a [https://discord.com/channels/797536272163012609/7975
    (313 × 249 (1.97 MB)) - 05:45, 30 August 2022
  • File:SiD's LG + backflip + Parachute + Uzi.gif
    ...02/1118117472655126612 this] post that he made on [[People/Sensei|Sensei]]'s Discord server (post-your-shot channel).
    (332 × 332 (234 KB)) - 01:41, 14 June 2023
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time5 seconds
    Display total round timeNo
    Automatic replaysYes
    Fall damage×1
    Artillery modeYes
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability20%
    Donor cardsNo
    Health crate probability10%
    Health crate energy50
    Utility crate probability20%
    Hazardous objects8 × Mines
    Mine delay0 seconds
    Dud minesYes
    Manual worm placementYes
    Initial worm energy100
    Turn time15 seconds
    Round time15 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka★★★0 turns0%
    Homing missile2★★★1 turn1%
    Mortar★★★0 turns0%
    Grenade★★★0 turns0%
    Cluster bomb5★★★0 turns0%
    Petrol bomb2★★★0 turns1%
    Banana bomb1★★5 turns0%
    Handgun★★★0 turns0%
    Fire punch★★★0 turns0%
    Dragonball★★★0 turns0%
    Kamikaze1★★★0 turns0%
    Prod★★★0 turns0%
    Blowtorch3★★★0 turns1%
    Drill3★★★0 turns0%
    Girder0★★★0 turns1%
    Ninja rope0★★★0 turns1%
    Teleport20 turns1%
    Sheep0★★★0 turns1%
    File:Zwitter's Artillery.wsc
    Zwitter's [[Artillery]] [[WO]] tournament scheme variation, taken from [http://2014w.
    (221 bytes) - 06:42, 16 July 2023
  • File:Artillery's Homing Missile through hole.gif
    (306 × 351 (814 KB)) - 07:15, 16 July 2023
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time10 seconds
    Rope retreat time10 seconds
    Display total round timeNo
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startNo
    Round end styleDraw
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsYes
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (244)
    Mine delay0 seconds
    Dud minesNo
    Manual worm placementYes
    Initial worm energy200
    Turn time25 seconds
    Round time30 minutes
    Number of rounds1
    Blood enabledYes
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsYes
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Mine★ × 2560 turns0%
    Ninja rope★★★★★0 turns0%
    Baseball bat★★★0 turns0%
    Low gravity0 turns0%
    Freeze00 turns83%
    Mole squadron00 turns7%
    Sheep strike00 turns1%
    File:Peti's Mineball.wsc
    Peti's Mineball 2010 scheme taken from the [https://www.wmdb.org/16578 original ma
    (297 bytes) - 21:48, 5 November 2023
  • Error creating thumbnail: Unrecognized scheme version.
    File:Peti's Mineball (v3.8 update by sbs).wsc
    An updated version of the original [[Peti's Mineball]] scheme. Made for WA version 3.8 by [[User:Sbs|sbs]]. Taken from
    (395 bytes) - 22:01, 5 November 2023

Page text matches

  • File:Rope for Weapons 1st gen.wagame
    Replay taken from [[User:Deadcode|Deadcode]]'s [[WO]] backup. The replay is from [https://web.archive.org/web/201311032036
    (211 KB) - 07:24, 25 April 2022
  • Game options
    OptionsSetting
    Hot-seat time15 seconds
    Retreat time10 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysYes
    Fall damage×1
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startNo
    Round end styleNothing
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsNo
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (40)
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy200
    Turn time25 seconds
    Round time15 minutes
    Number of rounds1
    Blood enabledYes
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka★★★0 turns0%
    Homing missile★★★0 turns0%
    Grenade★★★0 turns0%
    Cluster bomb★★★0 turns0%
    Petrol bomb★★★0 turns0%
    Banana bomb★★0 turns0%
    Minigun★★★0 turns0%
    Mine★★★0 turns0%
    Ninja rope★★★★★0 turns0%
    Parachute0 turns0%
    Dynamite★★★0 turns0%
    Sheep★★★0 turns0%
    Flame thrower★★★0 turns0%
    Homing pigeon★★★0 turns0%
    Mad cow★★0 turns0%
    Holy hand-grenade★★★0 turns0%
    Old woman★★★0 turns0%
    Sheep launcher★★★0 turns0%
    Super sheep★★★0 turns0%
    File:Rfw original 1st gen.wsc
    Scheme extracted from the replay taken from [[User:Deadcode|Deadcode]]'s [[WO]] backup. The replay is from [https://web.archive.org/web/201311032036
    (221 bytes) - 07:27, 25 April 2022
  • File:2010-09-19 00.21.36 -Offline- Dars, Poly, Ninja, Animals Team.WAgame
    It's a rubber game.
    (145 KB) - 17:15, 19 September 2010
  • File:Pre-3.6.28.0 Super Sheep wraparound bug.WAgame
    Super Sheep wraparound to the water when reaching the game's height limit (before 3.6.28.0).
    (13 KB) - 12:21, 6 July 2013
  • File:Stratospecial.WAgame
    DeadCode's tool assisted replay of the first Trick Race map: stratospecial.
    (15 KB) - 05:30, 3 April 2011
  • File:2nd Round 2011-04-23 TSR`Masta vs DumbBongChow.WAgame
    ...scheme. Prior to this game, I got worm plopping skills by playing Fighter's Plop War Rubber Version, and other schemes. I WON LARGELY BECAUSE CYBERSHAD
    (53 KB) - 19:10, 28 April 2011
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysYes
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startNo
    Round end styleNuclear strike
    Sudden death water rise0 pixels/turn
    Weapon crate probability100%
    Donor cardsNo
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects10 × Mines & oil drums
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time36 seconds
    Round time12 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka2★★★0 turns12%
    Homing missile0★★★0 turns9%
    Mortar1★★★0 turns0%
    Grenade0★★★0 turns4%
    Cluster bomb1★★★0 turns0%
    Petrol bomb1★★★2 turns0%
    Banana bomb0★★★2 turns1%
    Handgun2★★★0 turns0%
    Shotgun0★★★0 turns9%
    Uzi0★★★0 turns10%
    Minigun0★★★0 turns3%
    Longbow1★★★1 turn0%
    Fire punch1★★★1 turn0%
    Dragonball1★★★1 turn0%
    Prod0 turns0%
    Axe0★★★0 turns2%
    Blowtorch2★★★0 turns0%
    Teleport1★★★0 turns0%
    Dynamite0★★★0 turns7%
    Sheep0★★★0 turns8%
    Baseball bat1★★★2 turns0%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★1 turn2%
    Holy hand-grenade0★★★1 turn4%
    Old woman0★★★0 turns6%
    Sheep launcher0★★★0 turns6%
    Super sheep0★★★0 turns6%
    Jet pack★ × 60 turns0%
    Low gravity20 turns0%
    Fast walk0 turns0%
    Magic bullet00 turns5%
    Indian nuclear test00 turns5%
    Select worm20 turns0%
    Mole squadron00 turns3%
    File:JetPack Assault.wsc
    DumbBongChow's scheme based on JetPack shopper.
    (297 bytes) - 21:14, 7 May 2011
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Mine Strike0★★★0 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:RW DBC's Kaos.wsc
    DumbBongChow's DBC's_Kaos. It's Kaos with number of changes.
    (297 bytes) - 22:36, 7 May 2011
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startNo
    Round end styleNuclear strike
    Sudden death water rise20 pixels/turn
    Weapon crate probability127%
    Donor cardsNo
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (40)
    Mine delay1 second
    Dud minesNo
    Manual worm placementYes
    Initial worm energy120
    Turn time40 seconds
    Round time10 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka20 turns246%
    Homing missile0★ × 120 turns4%
    Mortar0★★★0 turns12%
    Grenade20 turns3%
    Cluster bomb1★★0 turns3%
    Petrol bomb23 turns0%
    Banana bomb0★ × 120 turns3%
    Handgun3★ × 140 turns0%
    Shotgun1★ × 160 turns8%
    Longbow0★★0 turns6%
    Prod0 turns0%
    Blowtorch20 turns0%
    Drill10 turns0%
    Girder30 turns0%
    Ninja rope20 turns0%
    Parachute0 turns0%
    Bungee rope0 turns0%
    Teleport10 turns0%
    Homing pigeon0★ × 110 turns4%
    Holy hand-grenade00 turns2%
    Sheep launcher0★ × 120 turns4%
    Super sheep★ × 2560 turns0%
    Jet pack10 turns0%
    Low gravity0 turns0%
    Fast walk0 turns0%
    Magic bullet00 turns8%
    Indian nuclear test00 turns6%
    Select worm20 turns0%
    Mole squadron00 turns3%
    Sheep strike00 turns1%
    File:Blitz Fort.wsc
    DumbBongChow's scheme based on Sheep Fort.
    (297 bytes) - 07:04, 19 June 2011
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time0 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise0 pixels/turn
    Weapon crate probability100%
    Donor cardsNo
    Health crate probability50%
    Health crate energy50
    Utility crate probability0%
    Hazardous objects4 × Oil drums
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy240
    Turn time45 seconds
    Round time9 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledNo
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka3★★★0 turns246%
    Homing missile0★★★0 turns9%
    Grenade2★★★0 turns4%
    Banana bomb00 turns2%
    Mine1★★★0 turns10%
    Prod0 turns0%
    Ninja rope★★★★★0 turns0%
    Parachute0 turns0%
    Dynamite0★★★0 turns7%
    Sheep0★★★0 turns8%
    Homing pigeon0★★★0 turns5%
    Mad cow00 turns3%
    Holy hand-grenade1★★★0 turns4%
    Old woman0★★★0 turns6%
    Sheep launcher0★★★0 turns6%
    Super sheep0★★★0 turns6%
    Mole bomb0★ × 150 turns9%
    Jet pack★ × 60 turns0%
    Fast walk0 turns0%
    Ming vase1★★★4 turns0%
    Magic bullet00 turns6%
    Indian nuclear test00 turns24%
    Select worm20 turns0%
    Mole squadron00 turns11%
    Mail strike00 turns136%
    Armageddon00 turns128%
    File:Gravity Warfare.wsc
    DumbBongChow's scheme based on Gravity Intermediate.
    (297 bytes) - 07:05, 19 June 2011
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:DBC's Kaos.wsc
    DBC's Kaos, fixes speed limit issue from rope.
    (297 bytes) - 23:42, 22 June 2011
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time5 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeAnti
    Worm select at turn startNo
    Round end styleNothing
    Sudden death water rise20 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability50%
    Health crate energy50
    Utility crate probability0%
    Hazardous objects8 × Mines & oil drums
    Mine delay2 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy200
    Turn time45 seconds
    Round time8 minutes
    Number of rounds3
    Blood enabledNo
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★1 turn30%
    Homing missile0★★★1 turn55%
    Grenade0★★★1 turn4%
    Cluster bomb0★★★1 turn17%
    Petrol bomb0★★★1 turn40%
    Banana bomb0★★★2 turns14%
    Shotgun0★★★1 turn55%
    Uzi0★★★1 turn4%
    Minigun0★★★1 turn40%
    Longbow0★★★1 turn54%
    Airstrike0★★★1 turn3%
    Napalm strike0★★★1 turn3%
    Mine0★★★1 turn4%
    Fire punch0★★★1 turn16%
    Dragonball0★★★1 turn16%
    Prod2★★★2 turns0%
    Axe0★★★1 turn53%
    Blowtorch0★★★1 turn15%
    Drill0★★★1 turn15%
    Girder3★★★0 turns14%
    Ninja rope0★★★1 turn1%
    Parachute0 turns0%
    Bungee rope0 turns15%
    Teleport0 turns0%
    Dynamite0★★★1 turn15%
    Sheep0★★★1 turn28%
    Baseball bat0★★★1 turn15%
    Flame thrower0★★★1 turn53%
    Homing pigeon0★★★1 turn28%
    Mad cow0★★★2 turns14%
    Holy hand-grenade0★★★1 turn27%
    Old woman0★★★1 turn28%
    Sheep launcher0★★★1 turn41%
    Super sheep0★★★1 turn2%
    Mole bomb0★★★1 turn2%
    Jet pack12 turns0%
    Low gravity11 turn0%
    Laser sight100 turns0%
    Fast walk0 turns0%
    Invisibility15 turns0%
    Freeze01 turn1%
    Super banana bomb01 turn1%
    Scales of justice100 turns0%
    Magic bullet01 turn5%
    Select worm20 turns0%
    Mole squadron01 turn85%
    MB bomb01 turn1%
    Concrete donkey100 turns0%
    File:Jumper.wsc
    DreamTrance's unique teleport scheme.
    (297 bytes) - 22:07, 25 June 2011
  • File:DumbBongFace.jpg
    His face needs to consealed because he's too ugly to be used as a avatar for worm2d.info.
    (165 × 205 (7 KB)) - 04:43, 12 July 2011
  • File:Ae-geany-build.png
    Geany's build icon
    (48 × 48 (2 KB)) - 18:38, 29 September 2011
  • File:Sw revbungee 250.png
    ...gee, used [[User:StepS/Weapons/Reversed_Bungee|here]]. Taken from Deadcode's big bungee icon.
    (250 × 250 (11 KB)) - 17:00, 13 October 2011
  • File:Sw holystrike 600.png
    Ultra high resolution version from the Deadcode's [[Holy Hand Grenade]] picture.
    (600 × 600 (69 KB)) - 19:13, 16 October 2011
  • File:DeadcodeMole.WAgame
    Deadcode's Michelson-Moley experiment.
    (14 KB) - 04:53, 22 November 2011
  • File:Shotgun trick.png
    It's possible to make the shot pass through a worm, without hitting it. A Shotgu
    (138 × 70 (5 KB)) - 03:20, 8 January 2012
  • File:Kawoosh's first online game.WAgame
    The first Kawoosh's online game. Playing as "Kamikadze".
    (196 KB) - 18:52, 9 January 2012
  • File:Armarecicon.png
    [[Armageddon Recorder]]'s icon, found in the executable.
    (32 × 32 (203 bytes)) - 14:11, 3 February 2012

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