Difference between revisions of "Prod"

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{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
 
{{Weapon|[[Image:Prodicon.png]]|Prod
 
{{Weapon|[[Image:Prodicon.png]]|Prod
|Close combat
+
|Close Combat
 
|F4 (x5)
 
|F4 (x5)
 
|Victim is pushed
 
|Victim is pushed

Revision as of 20:30, 4 July 2007

(Up to Game logic)
Prodicon.png Prod
Type: Close Combat
Keyboard selection: F4 (x5)
Standard effects: Victim is pushed
Present in: Worms, Worms DC, Worms 2, W:A, WWP

Tactics

The prod is only useful when the target is standing at the very edge of a cliff, as the distance pushed is minimal. It is only worthwhile prodding a worm off of a cliff when he will end up in the water, or onto Mines, or when a Firepunch or Dragonball will not suffice.

Successfully damaging or killing an enemy worm using the prod is often seen as an attempt to humiliate your opponent. It's generally a good idea to prod only when you're on friendly terms with your opponent. (Unless you plan on using it on yourself.)

Criticisms, Problems and Weaknesses

  • The prod is only useful in very specific circumstances when a worm is standing at the very edge of a cliff. As it is very easy to avoid being in this scenario, the weapon is used very little.
  • Other weapons will usually suffice in such a scenario, such as the Shotgun, which is normally preferred as it gives the user an additional shot.
  • The purpose of the weapon is not serious, and so it is rarely used in serious matches.
  • The weapon is close range only, and so using it can leave the user in the same disadvantageous position at the end of a turn.
  • The Prod is present in the Amiga version of Worms and in the Directors Cut, however it is a hidden move. You must tap AWAY, AWAY, TOWARDS, TOWARDS to activate it.
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