Difference between revisions of "Hysteria"

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m (Linking to weapon articles)
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There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
 
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
  
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.
+
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the worms get nuked and the water rises very quickly.
  
 
Each player also has infinite [[Jetpack|jetpacks]]. These require that the player instantly drops a [[Mine|mine]] after equipping the jetpack, so he has 5 seconds of retreat time in which to guide his worm.
 
Each player also has infinite [[Jetpack|jetpacks]]. These require that the player instantly drops a [[Mine|mine]] after equipping the jetpack, so he has 5 seconds of retreat time in which to guide his worm.

Revision as of 18:43, 9 June 2007

(Up to Schemes)

Hysteria is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.

There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 cow. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.

Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the worms get nuked and the water rises very quickly.

Each player also has infinite jetpacks. These require that the player instantly drops a mine after equipping the jetpack, so he has 5 seconds of retreat time in which to guide his worm.

The original Hysteria scheme can be downloaded here. Please note that it is a Worms Armageddon scheme 2 file.

Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Jetpack N/A 0 0
Bazooka 3 0 0
Grenade 3 0 0
Shotgun 3 0 0
Firepunch 3 0 0
Mine 3 0 0
Blowtorch 3 0 0
Teleport N/A 0 0
Flamethrower 3 0 0
Petrol 3 0 0
Mad cows 1 3 2 0
all others 0 N/A N/A N/A
Options
Option State or value
Worm health 80
Rounds per match 1
Worm selection off
Manual worm placement off
Anchored worms off
Stockpiling N/A
Donor cards off
Fall damage on
Round time 00:10
Turn time 1
Retreat time 5
Rope retreat time 5
Hotseat time 10
Display round time remaining on
all Crate probabilities 0
Health crate value N/A
Mines/Oil drums mines
Sudden death event flooding
Water rise rate fast
Automatic replays off
Blood on
Sheep heaven off
Indestructable terrain off
Indestructable worms off
Personal tools