Mission walkthrough (Worms Armageddon)
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Revision as of 20:23, 24 March 2009 by Melon (Talk | contribs) (→Mission 1 - Pumpkin Problems: Added replay)
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Contents
- 1 Training Exercises
- 2 Mission 1 - Pumpkin Problems
- 3 Mission 2 - Operation Market Garden
- 4 Mission 3 - All Quiet in the Library
- 5 Mission 4 - Cool as Ice
- 6 Mission 5 - Do the Locomotion
- 7 Mission 6 - Sand in Your Eye
- 8 Mission 7 - Not Mushroom Out There...
- 9 Mission 8 - Big Shot
- 10 Mission 9 - Water Suprise
- 11 Mission 10 - Jurassic Worm
- 12 Mission 11 - Chemical Warfare
- 13 Mission 12 - No Substitute
- 14 Mission 13 - Who Left the Flood-Gates Open
- 15 Mission 14 - Super Sheep to the Rescue!
- 16 Mission 15 - Hot Stuff
- 17 Mission 16 - Trouble on Mount Wormore
- 18 Mission 17 - Chateau Assassin
- 19 Mission 18 - Rescue Agent Dennis
- 20 Mission 19 - Horny Nuke
- 21 Mission 20 - Rumble in the Farmyard
- 22 Mission 21 - Wooden Ambush
- 23 Mission 22 - Go Bananas
- 24 Mission 23 - The Drop Zone
- 25 Mission 24 - Countdown to Armageddon
- 26 Mission 25 - Mars Star
- 27 Mission 26 - Mad Cows
- 28 Mission 27 - Bazooka on the Rocks
- 29 Mission 28 - Stolen Goods
- 30 Mission 29 - Sinking Icecap
- 31 Mission 30 - Aim Long, Aim True
- 32 Mission 31 - Goody Two-Shoes
- 33 Mission 32 - Trouble in the Toy Store
- 34 Mission 33 - Spectral Recovery
Training Exercises
Bronze Medal
To start the missions you need to complete the Bronze training, which includes the following skills tests
Grenade Skills Grade 1
- This exercise requires fuse settings to be used to the fullest.
- With whatever the angle of the throw may be just for the 1st ramp target keep fuse setting to one with minimum bounce with a fuse settings of 1-2.
- For the second ramp with a decent angle and power keep the fuse settings to 2-3 depending on the throw.
Shotgun Skills
- This exercise is based on accurate use of shotgun.
- The targets appear in a specific order as shown in the image.
- Shoot the targets as they come, the 4th target requires two shots, one to reduce the ramp.
Bazooka Skills Grade 1
- This exercise requires a lot of practice with the bazooka with respect to wind.
- There are two targets 1st one on right 2nd one on left.
- For the 1st one use a steep angel with high power and second use a wide angle with low power, while shooting the second one take caution cause it may hit you.
Mission 1 - Pumpkin Problems
W:A replay: Mission 1 | |
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- Walk to the right edge of the pumpkin that you start on and fire a ninja rope just below the oil drum. Retract the rope and try to bounce the rope off of the floor until you gain enough speed to move yourself over the oil drum so you can collect the crate containing the Baseball Bat. Walk behind the artillery worm next to you and aim your baseball bat horizontally and fire. The worm will fall into the three mines below, opening a hole down to the vital crate.
- Walk to the crate and collect it.
Mission 2 - Operation Market Garden
Mission 3 - All Quiet in the Library
Mission 4 - Cool as Ice
- Use the jetpack to collect all the crates on the right side of the map (around where the tree is), without collecting those on the ice bridge above the enemy worm. Land your worm just to the right of the tree and fire a homing missile straight up with maximum power, targeting the crates on the bridge.
- If the fire from the exploded crates didn't knock the enemy worm into the water, use your second jetpack to fly over there and finish him off with the other weapons you've collected.
Mission 5 - Do the Locomotion
- Climb up to the tree and firepunch Sniper into the water.
- Blowtorch through the tree, and collect the crate (it contains a girder).
- Place the girder so that you can use it as a ladder to climb to the top of the train.
- Trigger the mine then quickly jump away to avoid harm. The climb down the other side of the train, using the bungee where necessary, and collect the utility crate (it contains a jetpack). Stay put and wait for your next turn.
- Use the jetpack to collect the weapon crate on the far right of the map.
Mission 6 - Sand in Your Eye
Mission 7 - Not Mushroom Out There...
- Attach the ninja rope to the very edge of the mushroom, and swing your worm over on top of the mushroom. This may take a bit of practice. Collect the crate, and use the girder pack to build a walkway over the minefield. Stay on the first mushroom, so that Sentry can't shoot you.
- Use the walkway to collect the crate just to the right of the minefield, then teleport to the flashing crate on the far right.
Mission 8 - Big Shot
Mission 9 - Water Suprise
- Stand on your other worm's head and fire the first arrow to the right, horizontally. Fire your second arrow at the highest mine. The best way to ensure a hit is to use the greatest possible firing angle and adjust the position of your worm until you get it right. The mine will bounce off and land at the bottom of the Eiffel Tower. You will need to retreat to the right a little bit to avoid triggering the mine.
- Without moving your worm, fire an arrow upwards with the maximum angle. Use your second arrow to shoot the remaining mine. The best way to ensure hitting it is to position your worm at the bottom of the pyramid's slope, and fire an arrow up with maximum angle. The mine will hit you, but this is unavoidable.
- Move to the bottom of the pyramid's slope and fire both arrows upwards with maximum angle.
- Climb the tower using backflips, then place a long girder so that you can reach the crate.
- Collect the crate and use the aquasheep to kill General. The aquasheep can be flown underwater.
Mission 10 - Jurassic Worm
Mission 11 - Chemical Warfare
Mission 12 - No Substitute
Mission 13 - Who Left the Flood-Gates Open
Mission 14 - Super Sheep to the Rescue!
Mission 15 - Hot Stuff
Mission 16 - Trouble on Mount Wormore
Mission 17 - Chateau Assassin
Mission 18 - Rescue Agent Dennis
Mission 19 - Horny Nuke
Mission 20 - Rumble in the Farmyard
Mission 21 - Wooden Ambush
Mission 22 - Go Bananas
Mission 23 - The Drop Zone
Mission 24 - Countdown to Armageddon
Mission 25 - Mars Star
Mission 26 - Mad Cows
Mission 27 - Bazooka on the Rocks
Mission 28 - Stolen Goods
Mission 29 - Sinking Icecap
Mission 30 - Aim Long, Aim True
Mission 31 - Goody Two-Shoes
Mission 32 - Trouble in the Toy Store