Bows and Clusters
From Worms Knowledge Base
W:A replay: An example of BnC game with Konar6, Laban and Nullum | |
Download · Info |
Game setup |
---|
Scheme |
Bows and Clusters: |
Map |
Best played on random island or closed cave maps |
Worms |
3 recommended |
Bows and Clusters is a scheme originated from WWP where players start only with these two weak weapons, apart from some utilities - parachute, 1 very short rope (power 1) and laser sight. Fast walk and bungee is added in modern variation.
Using their utilities and weapons (building stairs with arrows, digging tunnels with clusters), players tries to reach and collect weapon, health and utility crates, which, due to the 'crateshower' feature of RubberWorm, can fall anytime, even in your turn, making a constant amount of them (up to 5) on the map.
TestStuff is enabled, but be aware of the jetpack bug in it - if you don't land off the jetpack in 10 seconds retreat time, the game freezes.
The scheme is played on 2 rounds. The match usually takes quite long time (30+ mins for 1 round).
Some techniques
- Don't hesitate to block your opponent with girders, arrows or even your worm when you're short on weapons
- Use your clusters when the opponent is in a narrow place or drop them right below him, when possible, to cause more damage
- When you're stuck and can't get up, use the bungee/rope and then parachute in the air (TestStuff feature). This works especially on open maps when you're on the edge
- Don't forget that the rope can stay connected during other players' turns (again TestStuff). Use it to your advantage!
- You can destroy the crate to make another one instantly appear (when you can't reach it or you see with crate spy that it contains useless weapon).