Mine Runner
From Worms Knowledge Base
Revision as of 09:05, 3 October 2008 by Chandler (Talk | contribs) (New page: {{ParentArticle|Schemes}} {{Game setup|file=Mine_Runner.wsc|scheme=Mine Runner|map=Rope Race, Tower Race, Tower|worms=Five worm per team}} Mine Runner is a rope-based race [[Schem...)
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Game setup |
---|
Scheme |
Mine Runner: |
Map |
Rope Race, Tower Race, Tower |
Worms |
Five worm per team |
Mine Runner is a rope-based race scheme played by members of all three second-generation Worms games.
This scheme include 255 mines and available ammos are infinite low gravity, bananas and teleport.
Objective
- Reach the spot labelled Finish, F, End, E, any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.
Standard rules
- Players start by placing their worms on the spot labelled Start, S, Begin, or any other variation of those words.
- Players are not allowed to Kill others.
- Players are allowed to teleport to the same place they were if they die accidently.
- Players are not allowed to teleport anywhere.
- Players must take the path intended to be taken by the author of the map. This usually means that they must: follow any arrows pointing which direction to go, stay outside the map boundaries as short a distance as possible, and if there are no arrows directing a turn at a crossing path, go straight without changing direction. If there are no apparent rules, players must use their common logic to determine the correct path.