Super Sheep Race
From Worms Knowledge Base
Revision as of 00:53, 22 March 2008 by DarkOne (Talk | contribs) (New page: {{ParentArticle|Schemes}} Super sheep race is a supersheep-based race scheme. __NOTOC__ ==Standard scheme== {| |+Weapons !Weapon!!Quantity!!Power!!Turn delay!!Crate ch...)
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Super sheep race is a supersheep-based race scheme.
Standard scheme
Weapon | Quantity | Power | Turn delay | Crate chance |
---|---|---|---|---|
Supersheep | Template:Inf | 3† | 0 | Template:Na |
Teleport | Template:Inf | Template:Na | 0 | Template:Na |
† The scheme has been edited so that the sheeprace will keep flying indefinitely until it collides with the map.
Option | State or value |
---|---|
Worm health | Template:Na |
Rounds per match | 1 |
Worm selection | Template:Na |
Manual worm placement | on |
Anchored worms | off |
Stockpiling | Template:Na |
Donor cards | off |
Fall damage | off |
Round time | Template:Na |
Turn time | Template:Inf |
Retreat time | Template:Na |
Rope retreat time | Template:Na |
Hotseat time | 5 to 15 |
Display round time remaining | off |
all Crate probabilities | 0 |
Health crate value | Template:Na |
Mines/Oil drums | off |
Sudden death event | nothing |
Water rise rate | 0 |
Automatic replays | off |
Blood | Template:Na |
Sheep heaven | Template:Na |
Indestructable terrain | on |
Indestructable worms | on |
Objective
- Use the supersheep to reach several checkpoints until you've reachem them all in succession.
Standard rules
- Players start by placing their worm on the spot labelled 1.
- Activate your supersheep and fly it towards the checkpoint marked 2.
- If your supersheep has reached checkpoint 2, teleport your worm inside checkpoint 2.
- After this, fly your supersheep to checkpoint 3 etcetera until you've reached the last checking (either the checkpoint with the highest number or (if present) the checkpoint marked finish.