Grenade
From Worms Knowledge Base
(Up to Weapons)
Grenade | |
---|---|
Type: | Timed Projectile |
Keyboard selection: | F2 (x1) |
Standard effects: | 50hp injury (max.), Small circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
Power settings | |
---|---|
Power | Injury (max.) |
11 | 25hp |
12 | 35hp |
1 | 40hp |
2 | 45hp |
3 | 50hp |
4 | 55hp |
5 | 60hp |
19 | 65hp |
14 | 75hp |
15 | 100hp |
The Grenade is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%.
Tactics
- When fired at a shallow angle into the water, the grenade will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- Many players use grenades like Mines, where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way.
Criticisms, Problems and Weaknesses
- The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame.