Flame Thrower

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(Up to Weapons)
Flamethrowericon.png Flame Thrower
Type: Fire
Keyboard selection: F9 (x3)
Standard effects: ~200hp injury, burns terrain
Present in: W:A, WWP
Power settings
Power Pieces of fire
21 1
11 28
12 39
1 44
2 50
3 56
4 61
5 67
19 73
14 84
15 112
All power settings above 20 result in a single piece of fire.

The Flame Thrower fires a stream of fire droplets onto the terrain. It can burn through terrain quickly and also push worms over quite far distances. Flame Thrower is the standard team weapon.

If Special Weapon mode is enabled, teams with the Flame Thrower are supplied 1 ammo of this weapon with a delay of 1 turn.

Tactics

  • Just like Minigun, the Flame Thrower can deal plenty of damage burning a worm against a wall, ensuring that the worm will not escape from the flamelets when it starts jumping due to the burns. The secret to inflict a good amount of damage with this weapon is to ensure that the flamelets that already spawned and are burning the terrain be explored, making the worm touch these flames as many times as possible during their activity (if the flames spawning from Flame Thrower only pass through the worm, and the worm does not touch them while they are on soil, this weapon will not inflict a good amount of damage).
  • Flame Thrower can be used to launch worms far away, like the Minigun or the Baseball Bat. Although, it's harder to do this with this weapon and worms don't go as far as the other two mentioned weapons would do.
  • On indestructible terrains, Flame Thrower is very powerful if used from top, at worms exactly below it touching a wall.
  • Flame Thrower can be useful to attack far away worms, if the wind is favorable. This tactic is often used along with Low Gravity, usually aiming upwards to make the flamelets go further. It is very useful if the target enemy worm has a very small amount of HP, since with one or more burning hits the worm will be dead before it escapes jumping out of the other flamelets.
  • This weapon is often used to push worms to the water.
  • On schemes that use the SDET feature, it is a common tactic to self hit the worm using Flame Thrower to stop its relatively long duration earlier, right after the attack to the target was made, and save time for other performances.

Criticisms, problems and weaknesses

  • If there's a pile of worms against a wall (a situation that Flame Thrower is powerful), the flamelets will be weakened with each burning touch of the worms, until the fire ceases (flamelets disappear). So, the damage will be split, being smaller than the Minigun, because all the mini-explosions caused by Minigun will inflict (almost) the same damage to all worms (the damage will not be split).
  • If not used with caution, the flamelets may hit the worm using Flame Thrower, instantly making it stop the attack, receiving damage and losing a turn. This usually happens when the target enemy worm jumps high due to the burning of the flamelets and escapes from the rest of the attack, so the player using Flame Thrower desperately aims higher to get this worm back to the flames, and the wind bring the flames to the attacker.

Trivia

External links

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