Mission Groups
All mission settings are organized under main groups according to their type. These groups always appear in the same order in official missions. (it is uncertain if the ordering matters)
Not all the of the groups are vital for the mission to work. The [CPUTeam#], [Event####], and [Sequence####] may have multiple instances in the file.
1. The [Mission] Group
Type
|
Parameter String
|
Description
|
int |
MissionNumber=
|
|
int |
WinningCondition=
|
|
int |
WinningWeapon=
|
|
2. The [Description] Group
Type
|
Parameter String
|
Description
|
int |
Name=
|
|
int |
Difficulty=
|
|
3. The [Options] Group
Type
|
Parameter String
|
Description
|
int |
FallDamage=
|
|
bool |
DisplayRoundTime=
|
|
bool |
EnableActionReplay=
|
|
int |
LandRetreatTime=
|
|
int |
RopeRetreatTime=
|
|
int |
RoundTime=
|
|
int |
TurnTime=
|
|
int |
MineFuse=
|
|
int |
ObjectType=
|
|
int |
WeaponCrateDrops=
|
|
int |
HealthCrateDrops=
|
|
int |
UtilityCrateDrops=
|
|
int |
HealthCrateEnergy=
|
|
bool |
EnableSecretWeapons=
|
|
int |
SuddenDeathWaterRise=
|
|
int |
SuddenDeathWormDamage=
|
|
int |
SuddenDeathType=
|
|
int |
PauseBetweenTurns=
|
|
int |
GirderRadius=
|
|
bool |
WormSelect=
|
|
int |
JetPackTimeLimit=
|
|
bool |
WeaponsDontEndTurn=
|
|
bool |
PauseTimerWhileFiring=
|
|
bool |
TurnEndFinishesGame=
|
|
bool |
LossOfControlDoesntEndTurn=
|
|
bool |
Score=
|
|
bool |
Sheep=
|
|
4. The [Enviroment] Group
Type
|
Parameter String
|
Description
|
string |
LandFile=
|
|
int |
Wind=
|
|
int |
FixedWind=
|
|
int |
Friction=
|
|
bool |
IndestructableBorder=
|
|
bool |
IndestructableLandscape=
|
|
int |
LogicRandomSeed=
|
|
bool |
AlliedGroupToGoFirst=
|
|
int |
Sound=
|
|
5. The [Teams] Group
Type
|
Parameter String
|
Description
|
int |
TeamsInMission=
|
|
6. The [HumanTeam] Group
Type
|
Parameter String
|
Description
|
int |
NumberOfWorms=
|
|
int |
Ammo_WeaponString=
|
|
int |
Delay_WeaponString=
|
|
int |
Worm#_Energy=
|
|
int |
Worm#_DeseasePoints=
|
|
bool |
Worm#_ArtileryMode=
|
|
bool |
Worm#_PlaceWorm=
|
|
int |
Worm#_XPosition=
|
|
int |
Worm#_YPosition=
|
|
7. The [CPUTeam#] Group
Type
|
Parameter String
|
Description
|
int |
TeamNameNumber=
|
|
int |
TeamSkill=
|
|
int |
NumberOfWorms=
|
|
int |
SoundBank=
|
|
int |
Flag=
|
|
int |
GraveStone=
|
|
int |
AlliedGroup=
|
|
bool |
MissionVital
|
|
int |
Ammo_WeaponString=
|
|
int |
Delay_WeaponString=
|
|
int |
Worm#_Energy=
|
|
int |
Worm#_DeseasePoints=
|
|
bool |
Worm#_ArtileryMode=
|
|
bool |
Worm#_PlaceWorm=
|
|
int |
Worm#_XPosition=
|
|
int |
Worm#_YPosition=
|
|
int |
Worm#_NameNumber=
|
|
int |
Worm#_FixedWeapon=
|
|
int |
Worm#_ActionRadius=
|
|
bool |
Worm#_Vital=
|
|
8. The [Events] Group
Type
|
Parameter String
|
Description
|
int |
TotalNumberOfEvents=
|
|
9. The [Event####] Group
Type
|
Parameter String
|
Description
|
int |
TypeOfEvent=
|
|
int |
Turn=
|
|
int |
Retries=
|
|
int |
Text_String_Index=
|
|
bool |
EventEnd=
|
|
int |
PlaceWeapon_Bonus_Points=
|
|
int |
PlaceWeapon_Bonus_TurnExtension=
|
|
int |
PlaceWeapon_Bonus_RoundExtention=
|
|
int |
PlaceWeapon_XPosition=
|
|
int |
PlaceWeapon_YPosition=
|
|
int |
PlaceWeapon_OnGround=
|
|
int |
PlaceWeapon_Contents=
|
|
bool |
PlaceWeapon_Marked=
|
|
bool |
PlaceWeapon_Vital=
|
|
int |
PlaceWeapon_Ammo=
|
|
int |
PlaceHealth_Bonus_Points=
|
|
int |
PlaceHealth_Bonus_TurnExtention=
|
|
int |
PlaceHealth_Bonus_RoundExtention=
|
|
int |
PlaceHealth_XPosition=
|
|
int |
PlaceHealth_YPosition=
|
|
int |
PlaceHealth_OnGround=
|
|
int |
PlaceHealth_Health=
|
|
int |
PlaceTarget_XPosition=
|
|
int |
PlaceTarget_YPosition=
|
|
int |
PlaceTarget_OnGround=
|
|
int |
PlaceTarget_FallSpeed=
|
|
bool |
PlaceTarget_Marked=
|
|
int |
PlaceMine_XPosition=
|
|
int |
PlaceMine_YPosition=
|
|
int |
PlaceMine_OnGround=
|
|
int |
PlaceDrum_XPosition=
|
|
int |
PlaceDrum_YPosition=
|
|
int |
PlaceDrum_OnGround=
|
|
10. The [Sequence####] Group
Type
|
Parameter String
|
Description
|
int |
TypeOfEvent=
|
|
int |
Retries=
|
|
bool |
EventEnd=
|
|
Weapon Strings
The weapon settings in a mission may be configured individually for each team through use of the Ammo_ and Delay_ prefixes, followed by a weapon string and settings. For example, Ammo_Batrope=-1 would set a team's ninja rope supply to infinite, and Delay_Bazooka=2 would apply a 2 turn bazooka delay.
The following is a list of weapon strings that appear in official Worms Armageddon mission files. They are not case sensitive. The list is incomplete, but the missing entries are likely easy to guess.
Hot Key |
Column #1 |
Column #2 |
Column #3 |
Column #4 |
Column #5
|
Util. |
JetPack |
LowGravity |
FastWalk |
LaserSight |
???
|
F1 |
Bazooka |
HomingMissile |
Mortar |
HomingPigeon |
???
|
F2 |
Grenade |
ClusterBomb |
BananaBomb |
??? |
???
|
F3 |
Shotgun |
Handgun |
Uzi |
Minigun |
Longbow
|
F4 |
FirePunch |
DragonBall |
Kamikaze |
SuicideBomber |
Prod
|
F5 |
Dynamite |
Mine |
Sheep |
SuperSheep |
???
|
F6 |
AirStrike |
NapalmStrike |
??? |
??? |
???
|
F7 |
BlowTorch |
PneumaticDrill |
Girder |
BaseballBat |
BridgeKit
|
F8 |
Batrope |
Bungee |
Parachute |
Teleport |
???
|
F9 |
??? |
HolyHandGrenade |
FlameThrower |
??? |
???
|
F10 |
PetrolBomb |
Skunk |
??? |
SheepStrike |
???
|
F11 |
??? |
OldWoman |
??? |
??? |
???
|
F12 |
??? |
??? |
SelectWorm |
Freeze |
MagicBullet
|
TODO: Write an introduction, add information about each group, finish lists, add descriptions to lists, add information about values, and maybe organize the lists better.
See also