Skip Go

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Revision as of 14:26, 23 November 2009 by CyberShadow (Talk | contribs) (unstubbed, added "tactics", Idle weapon animation continues after turn end)

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(Up to Weapons)
Skipgoicon.png Skip Go
Type: Jump Rope
Keyboard selection: F12 (x1)
Standard effects: Turn ends
Present in: Worms DC, Worms 2, W:A, WWP
Skip Go is a function that allows a player to end his turn without attacking.

When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.

Tactics

If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.

Tricks and glitches

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