Sandbox
From Worms Knowledge Base
Welcome to the sandbox! This is a really cool page you can use for testing, before diving in on our collective worms domination effort. When doing so, please leave this paragraph and start below the horizontal line.
Mission Records | |
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Thanks to the Replay feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.
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Understanding this table | |
Method credit | Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas. |
Turns and Time | The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file.
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Tool-assisted speedruns | These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at NESVideos, which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.
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Compared to tool-assisted | This comparison shows how many seconds the current record is short of the tool-assisted speedrun, and a percentage value which is calculated as (toolassisted time)/(record time). If we take the tool-assisted replay to be perfect, then this gives us an idea of how close the record holder was to achieving unbeatable perfection in his speedrun. The higher the percentage, the closer it was. |
Highlighted | Highlighted table elements indicate the most recent updates. For a list of updates, view this page's source code. |
Last revision: 2007-07-04 |
Unassisted speedruns | Tool-assisted speedruns | "replays" directory (contains archived speedruns) | ||||||||
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Mission | # | Record holder | Method credit | Turns | Time | Compared to tool-assisted | Record holder | Method credit | Turns | Time | Comments |
Pumpkin Problems | 01 | KINOMAN | Lex ICEMAN BarmaN |
1 | 7.48 | 0.62 (92%) | Lex | Lex, Deadcode, BarmaN | 1 | 6.86 | |
Operation Market Garden | 02 | ChuCha | ChuCha | 4 | 6.10 | 6.10 (0%) | Lex | Lex | 2 | 0.00 | |
All Quiet in the Library | 03 | Lex | ChuCha Lex |
3 | 20.30 | 13.62 (33%) | Lex | c0o1, Deadcode, Lex | 3 | 5.28 | |
Cool as Ice | 04 | ChuCha | Run Deadcode |
1 | 1.46 | 0.26 (82%) | Deadcode | Run, Deadcode | 1 | 1.20 | In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds. |
Do the Locomotion | 05 | Alex13 | c0o1 | 2 | 30.60 | 9.80 (68%)* | Deadcode Lex |
c0o1, Deadcode M3ntal, Deadcode, Lex |
2 2 |
20.80 3.56 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee. |
Sand in Your Eye | 06 | ChuCha | c0o1 | 3 | 32.72 | 17.22 (47%) | Deadcode | c0o1, Deadcode | 3 | 15.50 | |
Not Mushroom Out There | 07 | Deadcode | Deadcode Quasi Qubit |
1 | 6.74 | 6.00 (11%) | Wyvern | Deadcode | 1 | 0.74 | |
Big Shot | 08 | SpideR | zippeurfou SpideR |
2 | 42.06 | 6.28 (85%) | Deadcode | Deadcode | 2 | 35.78 | |
Water Surprise | 09 | Nekton | Deadcode Bloopy Nekton |
3 | 40.36 | 24.92 (38%)* | Deadcode Deadcode |
Deadcode, Bloopy Deadcode |
3 3 |
15.44 12.66 |
* This calculation is in regard to the first tool-assisted replay, since the second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet. |
Jurassic Worm | 10 | Mr.Bad | M3ntal | 1 | 3.82 | 1.16 (70%) | Lex | 1 | 2.66 | Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds. | |
Chemical Warfare | 11 | KINOMAN | Lex | 6 | 29.76 | +1 turn faster | Lex | 5 | 9.34 | ||
No Substitute | 12 | Lex | c0o1 Lex |
2 | 5.46 | 2.40 (56%) | Deadcode | 2 | 3.06 | ||
Who Left the Flood-Gates Open | 13 | KINOMAN | c0o1 | 5 | 56.44 | 69.40 (9%) | Deadcode | 5 | 3.76 | ||
Super Sheep to the Rescue! | 14 | c0o1 | Deadcode | 1 | 4.04 | 0.86 (79%) | Deadcode | 1 | 3.18 | ||
Hot Stuff | 15 | KINOMAN | Lex Deadcode |
1 | 14.22 | 11.55 (19%) | Deadcode | 1 | 2.68 | ||
Trouble on Mount Wormore | 16 | Mr.Bad | Deadcode | 1 | 12.02 | 4.14 (66%) | Deadcode | 1 | 7.88 | ||
Chateau Assassin | 17 | Wyvern | Wyvern | 2 | 29.00 | Deadcode | 1 | 24.28 | |||
Rescue Agent Dennis | 18 | Mr.Bad | Sprek Djoszee Lex Wyvern |
3 | 6.20 | 6.18 (0.3%) | Lex | 3 | 0.02 | ||
Horny Nuke | 19 | Wyvern | Sprek Lex Wyvern |
5 | 41.30 | +1 turn faster | Deadcode | 4 | 10.88 | ||
Rumble in the Farmyard | 20 | Mr.Bad | c0o1 Face |
4 | 20.84 | 10.34 (50%) | Deadcode | 4 | 10.50 | ||
Wooden Ambush | 21 | Lex | c0o1 Lex |
3 | 19.60 | +1 turn faster | Deadcode | 2 | 11.30 | ||
Go Bananas | 22 | Lex | Deadcode | 2 | 6.94 | 1.64 (76%)* | Deadcode Lex |
2 2 |
5.30 2.48 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. | |
The Drop Zone | 23 | Lex | X101 | 2 | 24.60 | 5.24 (79%) | Lex | Lex | 2 | 3.14 | |
Countdown to Armageddon | 24 | KINOMAN | c0o1 Lex Mr.Bad |
3 | 3.94 | +1 turn faster | Lex | 2 | 3.42 | ||
Mars Star | 25 | KINOMAN | M3ntal Deadcode SpideR |
1 | 3.54 | 0.50 (86%) | Deadcode Lex |
1 1 |
3.04 1.98 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not. | |
Mad Cows | 26 | Wyvern | Lex Wyvern |
3 | 7.00 | 6.86 (98%) | Lex | Deadcode, Lex | 3 | 0.14 | This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames. |
Mad Cows (with bug) | 26 | c0o1 | c0o1 | 2 | 28.68 | This record exploits a bug whereby one of the CPU worms is placed randomly. | |||||
Bazooka on the Rocks | 27 | Mr.Bad | Deadcode, Lex | 2 | 0.00 | 0.00 (100%) | Lex | Deadcode, Lex | 2 | 0.00 | The tool-assisted replay was made with an old version of WA, with which the wind on the first turn is different from that of the latest version. |
Stolen Goods | 28 | Mr.Bad | c0o1 | 2 | 12.88 | 6.56 (49%) | Deadcode | c0o1, Deadcode, Lex | 2 | 6.32 | |
Sinking Icecap | 29 | Lex | c0o1 | 3 | 22.64 | +1 turn faster | Deadcode and Lex | 2 | 6.78 | ||
Aim Long, Aim True | 30 | c0o1 | c0o1 | 4 | 12.04 | 11.94 (1%) | Deadcode | 3 | 0.10 | ||
Goody Two-Shoes | 31 | Lex | Lex Deadcode |
3 | 15.70 | 7.90 (50%) | Lex | 3 | 7.80 | ||
Trouble in the Toy Store | 32 | KINOMAN | Face | 4 | 35.86 | 32.62 (9%) | Lex | 4 | 3.24 | ||
Spectral Recovery | 33 | Mr.Bad | M3ntal BarmaN Mr.Bad |
9 * | 19.04 | 7.54 (60%) | Lex | Deadcode, Lex | 7 * | 6.20 | * Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 9- and 8-turn solutions respectively. |