Skunk
|
Type:
|
Animal
|
Keyboard selection:
|
F10 (x2)
|
Standard effects:
|
Poison
|
Present in:
|
W:A, WWP
|
Power settings
Power
|
Maximum injury
|
Crater diameter
|
Poison
|
11
|
15 hp
|
35 px
|
0 hp
|
12
|
21
|
47
|
0
|
13
|
30
|
61
|
0
|
19
|
39
|
73
|
0
|
14
|
45
|
85
|
0
|
15
|
60
|
123
|
0
|
1
|
24
|
47
|
2
|
2
|
27
|
61
|
3
|
3
|
30
|
61
|
5
|
9
|
33
|
61
|
6
|
4
|
33
|
61
|
7
|
10
|
36
|
73
|
7
|
5
|
36
|
73
|
10
|
|
Poison measured in health loss per turn. Sorted by poison.
|
The Skunk is an animal weapon which bounces around the terrain when released. When activated by the player, the Skunk will release a wind influenced cloud of toxic gas which will poison any worms that come into contact with it. Poisoned worms lose health between every turn. The Skunk will automatically detonate after a short while but can be manually detonated by the player.
Trivia & detail
- When the Skunk releases the gas it gains speed due to propulsion. This is easy to notice by releasing the skunk in mid air after a backflip and then hitting space to release the gas. This may seem a funny trivial fact, but knowing this detail may make difference in a game, since the skunk may reach some slopes exploring this knowledge and help in the accuracy when hitting enemy worms by the cloud.
Tactics
- The Skunk can be used to collect crates.
See also
External links