WkPin
From Worms Knowledge Base
Revision as of 18:47, 15 September 2020 by Cgar (Talk | contribs) (Created page with "{{ParentArticle|WormKit}} {{Software_infobox | name = wkPin | developer = Tester7 | version = 1.0.0.3 / 9 May 2020 | games = W:A | waver = 3.7.2.1...")
(Up to WormKit)
wkPin | |
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Developer: | Tester7 |
Latest version: | 1.0.0.3 / 9 May 2020 |
Supported games: | W:A |
Supported W:A version: | 3.7.2.1 |
Supported W:A editions: | |
Language: | C++ |
Website: | Github Page |
Download: | wkPin 1.0.0.3 (33.5 kB) |
This WormKit module allows you to pin the weapon panel, which keeps it open at all times. It can also pin the chat window to a set size. Which prevents it's size changing when opening and closing it. It also allows it to be resized smaller than normally allowed.
How to use it
- Ensure that you have the "Load WormKit modules" option from Advanced settings enabled.
- Download and copy the wkPin.dll file into your W:A folder.
- (Optional) Create a wkPin.ini file and set your desired options.
wkPin.ini:
[Settings] SyncPinnedAndOpenedLines=1 PinWeaponMenuEnable=1 PinWeaponMenuAtStart=0 PinWeaponMenuDoNotDim=0 FlashWindowWhenUserJoinsGame=1
Options:
- SyncPinnedAndOpenedLines — allows to sync size of opened and pinned chat lines for in-game chat
- PinWeaponMenuEnable — enables weapon menu pin after pressing Ctrl + Right Mouse Button
- PinWeaponMenuAtStart — automatically pins weapon menu when new game starts
- PinWeaponMenuDoNotDim — prevents dimming of weapon menu at end of turn
- FlashWindowWhenUserJoinsGame — enables window flashing when user joins hosted game even when you are not a host