Mission Groups
All mission settings are organized under main groups according to their type. These groups always appear in the same order in official missions. (it is uncertain if the ordering matters)
Not all the of the groups are vital for the mission to work. The [CPUTeam#], [Event####], and [Sequence####] may have multiple instances in the file.
1. The [Mission] Group
Type
|
Parameter String
|
Description
|
int |
MissionNumber=
|
|
int |
WinningCondition=
|
|
int |
WinningWeapon=
|
|
2. The [Description] Group
Type
|
Parameter String
|
Description
|
int |
Name=
|
|
int |
Difficulty=
|
|
3. The [Options] Group
Type
|
Parameter String
|
Description
|
int |
FallDamage=
|
|
bool |
DisplayRoundTime=
|
|
bool |
EnableActionReplay=
|
|
int |
LandRetreatTime=
|
|
int |
RopeRetreatTime=
|
|
int |
RoundTime=
|
|
int |
TurnTime=
|
|
int |
MineFuse=
|
|
int |
ObjectType=
|
|
int |
WeaponCrateDrops=
|
|
int |
HealthCrateDrops=
|
|
int |
UtilityCrateDrops=
|
|
int |
HealthCrateEnergy=
|
|
bool |
EnableSecretWeapons=
|
|
int |
SuddenDeathWaterRise=
|
|
int |
SuddenDeathWormDamage=
|
|
int |
SuddenDeathType=
|
|
int |
PauseBetweenTurns=
|
|
int |
GirderRadius=
|
|
bool |
WormSelect=
|
|
int |
JetPackTimeLimit=
|
|
bool |
WeaponsDontEndTurn=
|
|
bool |
PauseTimerWhileFiring=
|
|
bool |
TurnEndFinishesGame=
|
|
bool |
LossOfControlDoesntEndTurn=
|
|
bool |
Score=
|
|
bool |
Sheep=
|
|
4. The [Enviroment] Group
Type
|
Parameter String
|
Description
|
string |
LandFile=
|
|
int |
Wind=
|
|
int |
FixedWind=
|
|
int |
Friction=
|
|
bool |
IndestructableBorder=
|
|
bool |
IndestructableLandscape=
|
|
int |
LogicRandomSeed=
|
|
bool |
AlliedGroupToGoFirst=
|
|
int |
Sound=
|
|
5. The [Teams] Group
Type
|
Parameter String
|
Description
|
int |
TeamsInMission=
|
|
6. The [HumanTeam] Group
Type
|
Parameter String
|
Description
|
int |
NumberOfWorms=
|
|
int |
Ammo_WeaponString=
|
|
int |
Delay_WeaponString=
|
|
int |
Worm#_Energy=
|
|
int |
Worm#_DeseasePoints=
|
|
bool |
Worm#_ArtileryMode=
|
|
bool |
Worm#_PlaceWorm=
|
|
int |
Worm#_XPosition=
|
|
int |
Worm#_YPosition=
|
|
7. The [CPUTeam#] Group
Type
|
Parameter String
|
Description
|
int |
TeamNameNumber=
|
|
int |
TeamSkill=
|
|
int |
NumberOfWorms=
|
|
int |
SoundBank=
|
|
int |
Flag=
|
|
int |
GraveStone=
|
|
int |
AlliedGroup=
|
|
bool |
MissionVital
|
|
int |
Ammo_WeaponString=
|
|
int |
Delay_WeaponString=
|
|
int |
Worm#_Energy=
|
|
int |
Worm#_DeseasePoints=
|
|
bool |
Worm#_ArtileryMode=
|
|
bool |
Worm#_PlaceWorm=
|
|
int |
Worm#_XPosition=
|
|
int |
Worm#_YPosition=
|
|
int |
Worm#_NameNumber=
|
|
int |
Worm#_FixedWeapon=
|
|
int |
Worm#_ActionRadius=
|
|
bool |
Worm#_Vital=
|
|
8. The [Events] Group
Type
|
Parameter String
|
Description
|
int |
TotalNumberOfEvents=
|
|
9. The [Event####] Group
Type
|
Parameter String
|
Description
|
int |
TypeOfEvent=
|
|
int |
Turn=
|
|
int |
Retries=
|
|
int |
Text_String_Index=
|
|
bool |
EventEnd=
|
|
int |
PlaceWeapon_Bonus_Points=
|
|
int |
PlaceWeapon_Bonus_TurnExtension=
|
|
int |
PlaceWeapon_Bonus_RoundExtention=
|
|
int |
PlaceWeapon_XPosition=
|
|
int |
PlaceWeapon_YPosition=
|
|
int |
PlaceWeapon_OnGround=
|
|
int |
PlaceWeapon_Contents=
|
|
bool |
PlaceWeapon_Marked=
|
|
bool |
PlaceWeapon_Vital=
|
|
int |
PlaceWeapon_Ammo=
|
|
int |
PlaceHealth_Bonus_Points=
|
|
int |
PlaceHealth_Bonus_TurnExtention=
|
|
int |
PlaceHealth_Bonus_RoundExtention=
|
|
int |
PlaceHealth_XPosition=
|
|
int |
PlaceHealth_YPosition=
|
|
int |
PlaceHealth_OnGround=
|
|
int |
PlaceHealth_Health=
|
|
int |
PlaceTarget_XPosition=
|
|
int |
PlaceTarget_YPosition=
|
|
int |
PlaceTarget_OnGround=
|
|
int |
PlaceTarget_FallSpeed=
|
|
bool |
PlaceTarget_Marked=
|
|
int |
PlaceMine_XPosition=
|
|
int |
PlaceMine_YPosition=
|
|
int |
PlaceMine_OnGround=
|
|
int |
PlaceDrum_XPosition=
|
|
int |
PlaceDrum_YPosition=
|
|
int |
PlaceDrum_OnGround=
|
|
10. The [Sequence####] Group
Type
|
Parameter String
|
Description
|
int |
TypeOfEvent=
|
|
int |
Retries=
|
|
bool |
EventEnd=
|
|
Weapon Strings
The weapon settings in a mission may be configured individually for each team through use of the Ammo_ and Delay_ prefixes, followed by a weapon string and settings. For example, Ammo_Batrope=-1 would set a team's ninja rope supply to infinite, and Delay_Bazooka=2 would apply a 2 turn bazooka delay.
The following is a list of weapon strings that appear in official Worms Armageddon mission files. They are not case sensitive. The list is incomplete, but the missing entries are likely easy to guess.
Hot Key |
Column #1 |
Column #2 |
Column #3 |
Column #4 |
Column #5
|
Util. |
JetPack |
LowGravity |
FastWalk |
LaserSight |
???
|
F1 |
Bazooka |
HomingMissile |
Mortar |
HomingPigeon |
???
|
F2 |
Grenade |
ClusterBomb |
BananaBomb |
??? |
???
|
F3 |
Shotgun |
Handgun |
Uzi |
Minigun |
Longbow
|
F4 |
FirePunch |
DragonBall |
Kamikaze |
SuicideBomber |
Prod
|
F5 |
Dynamite |
Mine |
Sheep |
SuperSheep |
???
|
F6 |
AirStrike |
NapalmStrike |
??? |
??? |
???
|
F7 |
BlowTorch |
PneumaticDrill |
Girder |
BaseballBat |
BridgeKit
|
F8 |
Batrope |
Bungee |
Parachute |
Teleport |
???
|
F9 |
??? |
HolyHandGrenade |
FlameThrower |
??? |
???
|
F10 |
PetrolBomb |
Skunk |
??? |
SheepStrike |
???
|
F11 |
??? |
OldWoman |
??? |
??? |
???
|
F12 |
??? |
??? |
SelectWorm |
Freeze |
MagicBullet
|
Text_String_Index
The transition messages you get during missions are hardcoded into the game and are referred to via a number. The following table summarises which numbers refer to which messages (in English).
Note: This table is not yet complete. Also there is a typo in-game for message number 22, it contains a carriage return arrow at the end.
ID |
Message
|
0 |
Weapons drop!
|
1 |
Supplies imminent.
|
2 |
Secure the drop zones!
|
3 |
Delivery successful, over and out.
|
4 |
The iron eagle is on the way, over.
|
5 |
Package delivered, over and out.
|
6 |
That's it we're clean out, you're on your own!
|
7 |
The crates are your only hope...
|
8 |
Enemy air transport en route.
|
9 |
Enemy transport closing.
|
10 |
Almost here!
|
11 |
It's arrived, now get the crate and get the hell out!
|
12 |
No ammo? Try this for size!
|
13 |
Mind your head!
|
14 |
A first class delivery!
|
15 |
Weapons drop successful!
|
16 |
Don't let this equipment fall into the wrong hands...
|
17 |
Express Delivery!
|
18 |
Death by mail order.
|
19 |
A little bit of healing goes a long way...
|
20 |
Something to perk you up, sir.
|
21 |
A blessed relief.
|
22 |
Some timely assistance?↵
|
23 |
Medical supplies dispatched.
|
24 |
Another helping hand.
|
25 |
A little assistance for you.
|
26 |
Every little bit helps.
|
27 |
A little light relief.
|
28 |
Anybody require medical assistance?
|
29 |
Is this your blood group?
|
30 |
Live damn you, Live!
|
31 |
Medic!
|
32 |
Nuke en-route.
|
33 |
Time is against us sir, we need to deal with this quickly!
|
34 |
Smoke'em out if you can...
|
35 |
Meteor strike imminent, dig in!
|
36 |
It's on its way, ETA 5 minutes!
|
37 |
Time is short, get a move on!
|
38 |
Tactical nuclear missile launch detected.
|
39 |
Warning! Strike imminent!
|
PlaceWeapon_Contents
When placing a weapon or utility crate you need to refer to its contents by a number rather than a name. The following list indicates which number refers to which crate contents:
ID |
Contents
|
0 |
None (This is a specially defined "empty" crate)
|
1 |
Bazooka
|
2 |
Homing Missile
|
3 |
Mortar
|
4 |
Homing Pigeon
|
5 |
Sheep Launcher
|
6 |
Grenade
|
7 |
Cluster Bomb
|
8 |
Banana Bomb
|
9 |
Mole Bomb
|
10 |
Shotgun
|
11 |
Handgun
|
12 |
Uzi
|
13 |
Minigun
|
14 |
Longbow
|
15 |
Fire Punch
|
16 |
Dragonball
|
17 |
Kamikaze
|
18 |
Prod
|
19 |
Battle Axe
|
20 |
Dynamite
|
21 |
Mine
|
22 |
Sheep
|
23 |
Super Sheep
|
24 |
Aqua Sheep
|
25 |
Earth Quake
|
26 |
Air Strike
|
27 |
Napalm Strike
|
28 |
Mail Strike
|
29 |
Mine Strike
|
30 |
Armageddon
|
31 |
Blow torch
|
32 |
Pneumatic Drill
|
33 |
Girder
|
34 |
Baseball Bat
|
35 |
Girder Starter-Pack
|
36 |
Ninja Rope
|
37 |
Bungee
|
38 |
Parachute
|
39 |
Teleport
|
40 |
Scales of Justice
|
41 |
Super Banana Bomb
|
42 |
Holy Hand-Grenade
|
43 |
Salvation Army
|
44 |
MB Bomb
|
45 |
Flamethrower
|
46 |
Petrol Bomb
|
47 |
Skunk
|
48 |
Priceless Ming Vase
|
49 |
French Sheep Strike
|
50 |
Mike's Carpet Bomb
|
51 |
Mad cow
|
52 |
Old woman
|
53 |
Mole Squadron
|
54 |
Concrete Donkey
|
55 |
Indian nuclear Test
|
56 |
Select worm
|
57 |
Freeze
|
58 |
Patsy's Magic Bullet
|
59 |
Fast Walk
|
60 |
Laser sight
|
61 |
Double Damage
|
62 |
Invisibility (Usable even in single player!)
|
63 |
Low Gravity
|
64 |
Crashes the game with a fatal error
|
65 |
Suicide Bomber
|
66 |
Jetpack
|
67 |
Double Turn Time
|
68 |
Crate Shower
|
69 |
Crashes the game with a fatal error
|
70 |
(null)
|
71 |
Crashes the game with a fatal error
|
72 and beyond |
(null)
|
TODO: Write an introduction, add information about each group, finish lists, add descriptions to lists, add information about values, and maybe organize the lists better.
See also