Ninja Rope
From Worms Knowledge Base
Ninja Rope | |
---|---|
Type: | Movement utility |
Keyboard selection: | F8 (x1) |
Standard effects: | Moves worm |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
Power settings | |||
---|---|---|---|
Power | Shots | Maximum
length |
Angle
restriction |
1 | 1 | 294 px | 45° |
2 | 2 | 336 | 45° |
3 | 2 | 378 | 90° |
4 | 3 | 420 | 90° |
5 | unltd. | 462 | 90° |
Angles measured from vertically upward. |
The Ninja Rope is one of the most popular movement utilities in the Worms series. It is also the basis of many schemes including Shopper, WxW, and Rope Race.
Tactics
- Useful for getting across the map without losing a turn.
- You can fire weapons from the rope (using the Enter key) and make a quick getaway.
Tips and tricks
Rope Knocking
Rope knocking is a technique of moving another worm using a rope. The best time to rope knock is when a worm or a group of worms is close to a ledge that falls off to either the water or another ledge/platform far bellow. Another usage of rope knocking is making piles of worms to cause more damage. When knocking a worm, you can survive a potentially damaging fall off the edge after knocking by equipping a parachute beforehand. The parachute activates automatically after touching the land if your worms' horizontal speed and height fallen is lower than the limit to receive falling damage. The advantage of rope knocking is that it is a great way of drowning worms close to the edge and does not end your turn. You can use it even on worms immune from attack (due to rules restricting attacking the last player on some schemes). Some schemes are played with rope knocking on, while another ones forbides it.
Rope knocking is disabled in offline games by default. To enable it, execute the registry script OfflineRopeKnocking_On.reg from the Tweaks folder.
In online games, the presence of rope knocking depends on the WormNET channel from which the game was hosted - #AnythingGoes and #RopersHeaven enables it, while #PartyTime disables it. You can also use the wa:// protocol (see Footnote 3 of the ReadMe).
TestStuff also forces rope knocking to be enabled.
Glitches
- There was a trick that allowed a player to fire the Ninja Rope downwards into the terrain. See Indian Rope Trick for more information.
- Instant self-bounce/hit of a Ninja Rope weapon drop.