Soundbanks

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The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Soundbank sounds and meaning

This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.

The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.

Filename Description from names.wdb Notes
Boring.wav Phrase used when worm does something boring. Actually used when the turn time has expired.
Bungee.wav Used when Worm performs Bungee move.
Byebye.wav Used when a Worm dies.
Comeonthen.wav Phrase used to tell you to hurry up! Played when the worm under control stays a while without acting. Same as "Hello.wav".
Dragonpunch.wav Punch sound effect. Played when Fire Punch is used.
Excellent.wav Phrase for an excellent shot. This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately.
Fatality.wav Phrase for when a worm has just died.
Fire.wav Worm says, "Fire!" Played when firing a launchable weapon. Same as "Watchthis.wav".
Fireball.wav Fireball sound effect Played when Dragon Ball is used.
Firstblood.wav Worm says, "First Blood" when killing it's first victim.
Flawless.wav Worm says, "Flawless Victory" when winning a game without losing a worm or energy.
Grenade.wav Worm says, "Grenade!" when a grenade lands nearby.
Hello.wav Worm says, "Hello" Played when the worm under control stays a while without acting. Same as "Comeonthen.wav".
jump1.wav Sound for jumping in the air. Forward jump
jump2.wav Sound for jumping in the air (2). Backjump or vertical jump
illgetyou.wav Worm says, "I'll get you!" after being hit by another worm.
Justyouwait.wav Worm threatens revenge.
Kamikaze.wav Worm says, "Kamikaze!" Played when Kamikaze is used.
Laugh.wav Worm laughs Played when animals or drop-and-run weapons are released.
Leavemealone.wav Worm says, "Leave me alone" when it is being picked on.
Missed.wav Worm says, "Missed!"
Nooo.wav Phrase when a worm is blasted off the screen.
Ohdear.wav Worm says, "Oh Dear" when dying. Played just before the appearance of the grave.
Oinutter.wav Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm.
Ooff1.wav FX when hitting ground
Ooff2.wav FX when hitting ground.
Ooff3.wav FX when hitting ground.
Ow1.wav When worm is hurt.
Ow2.wav When worm is hurt.
Ow3.wav When worm is hurt.
Perfect.wav Worm says, "Perfect!" when making a great shot. Not actually being played. Same as "Excellent.wav".
Revenge.wav Worm says, "Revenge!"
Stupid.wav Worm says, "Stupid!" when you do something crazy.
Takecover.wav Worm says, "Take cover!" when a grenade lands nearby.
Traitor.wav Worm says, "Traitor!" when you shoot one of your own.
Watchthis.wav Worm says, "Watch this!" as it fires. Played when firing a launchable weapon. Same as "Fire.wav".
Whatthe.wav Worm says, "What the..?" as a grenade lands nearby.
Yessir.wav Confirmation phrase. The beginning of the team's turn.
youllregretthat.wav Worm says, "You'll regret that !" when being hit.
coward.wav Phrase when Worm calls you a coward. Played after using the Skip Go.
amazing.wav Phrase for an excellent shot. Not actually being played. Same as "Excellent.wav".
brilliant.wav Phrase when a worm does something cool. Not actually being played. Same as "Excellent.wav".
bummer.wav Worm does something bad.
goaway.wav Used when another worm picks on another.
incoming.wav Phrase when a strike weapon is called.
oops.wav Shoot and miss near own worm.
ouch.wav Fall and hurt yourself.
runaway.wav When an object lands nearby.
victory.wav Sample used when your team wins. Played when winning a game losing a worm or energy.
collect.wav Collect a weapon crate
drop.wav When a weapon crate drops. Used differently between games: In W2, it's used as the description says; in WA (3.6.23+), it's used when a delayed weapon become available; in WWP, it's unused.
orders.wav Order strike.

Sounds not present in the Soundbank Editor, but used by the game:

  • Hurry.wav (Played when turn time is below 5 seconds.)

Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):

  • Oh Dear, OhDeer → OhDear
  • oof1, oof2, oof3 → ooff1, ooff2, ooff3
  • UhOh → Uh-Oh
  • TakeOver → TakeCover (Russian soundbank, actually mis-translated as "take-over")

Unused sounds

  • Hmm.wav
  • Wobble.wav (was intended to be used when falling from a high distance, as with the first Worms generation)
  • Uh-oh.wav (referenced by the game, but unused by the game engine)

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