Difference between revisions of "Elite"
From Worms Knowledge Base
(+ replay) |
m |
||
Line 4: | Line 4: | ||
'''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, less weapons and instant mines. | '''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, less weapons and instant mines. | ||
+ | |||
+ | Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon. | ||
+ | |||
+ | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. | ||
{{stub}} | {{stub}} |
Revision as of 17:03, 17 March 2009
(Up to Schemes)
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Elite: |
Map |
Any randomly-generated open island map. |
Worms |
??? |
Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, less weapons and instant mines.
Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand.