Difference between revisions of "Burning Girders"
From Worms Knowledge Base
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
+ | {{ReplayBox|Burning_Girders.wagame|Played for|the [[Worm Olympics]]}} | ||
{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=As many as possible}} | {{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=As many as possible}} | ||
Revision as of 19:09, 24 July 2008
(Up to Schemes)
W:A replay: Played for the Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Burning Girders: |
Map |
Completely empty map (girders will be automatically placed when the map loads) |
Worms |
As many as possible |
Burning Girders is a very simple scheme where players attack each other with the Petrol Bomb, on a map consisting of only randomly placed girders. No other weapons are providing except for a single Teleport, but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.
The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.