Difference between revisions of "Grenade"
From Worms Knowledge Base
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{{Weapon|[[Image:Grenadeicon.png]]|Grenade | {{Weapon|[[Image:Grenadeicon.png]]|Grenade | ||
|Timed Projectile | |Timed Projectile | ||
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{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;" | {| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;" | ||
− | ! colspan=" | + | ! colspan="3" style="font-size: 150%; text-align: center" | Power settings |
|- | |- | ||
!Power | !Power | ||
− | ! | + | !Maximum |
+ | injury | ||
+ | !Crater | ||
+ | diameter | ||
|- | |- | ||
|11 | |11 | ||
− | | | + | |25 hp |
+ | |47 px | ||
|- | |- | ||
|12 | |12 | ||
− | | | + | |35 |
+ | |73 | ||
|- | |- | ||
|1 | |1 | ||
− | | | + | |40 |
+ | |85 | ||
|- | |- | ||
|2 | |2 | ||
− | | | + | |45 |
+ | |85 | ||
|- | |- | ||
|3 | |3 | ||
− | | | + | |50 |
+ | |97 | ||
|- | |- | ||
|4 | |4 | ||
− | | | + | |55 |
+ | |111 | ||
|- | |- | ||
|5 | |5 | ||
− | | | + | |60 |
+ | |123 | ||
|- | |- | ||
|19 | |19 | ||
− | | | + | |65 |
+ | |123 | ||
|- | |- | ||
|14 | |14 | ||
− | | | + | |75 |
+ | |147 | ||
|- | |- | ||
|15 | |15 | ||
− | | | + | |100 |
+ | |199 | ||
|} | |} | ||
− | + | ||
The Grenade is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. | The Grenade is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. | ||
Revision as of 20:05, 27 April 2008
(Up to Weapons)
Grenade | |
---|---|
Type: | Timed Projectile |
Keyboard selection: | F2 (x1) |
Standard effects: | 50hp injury (max.), Small circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
Power settings | ||
---|---|---|
Power | Maximum
injury |
Crater
diameter |
11 | 25 hp | 47 px |
12 | 35 | 73 |
1 | 40 | 85 |
2 | 45 | 85 |
3 | 50 | 97 |
4 | 55 | 111 |
5 | 60 | 123 |
19 | 65 | 123 |
14 | 75 | 147 |
15 | 100 | 199 |
The Grenade is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%.
Tactics
- When fired at a shallow angle into the water, the grenade will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- Many players use grenades like Mines, where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way.
Criticisms, Problems and Weaknesses
- The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame.