Difference between revisions of "Cluster Bomb"
From Worms Knowledge Base
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|- | |- | ||
!Power | !Power | ||
− | ! | + | !Maximum |
− | !Clusters | + | injury |
+ | !Number of | ||
+ | Clusters | ||
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|11 | |11 |
Revision as of 14:04, 25 June 2007
(Up to Game logic)
Cluster Bomb | |
---|---|
Type: | Projectile |
Keyboard selection: | F2 (x2) |
Standard effects: | Injury?,
Very small circular craters |
Present in: | {{{6}}} |
Power settings | ||
---|---|---|
Power | Maximum
injury |
Number of
Clusters |
11 | ? hp | ? |
12 | ? | ? |
1 | ? | 4 |
2 | ? | 5 |
3 | ? | 5 |
4 | ? | 5 |
5 | ? | 6 |
19 | ? | ? |
14 | ? | ? |
15 | ? | ? |
The Cluster Bomb acts precisely like a Grenade, except that when it explodes, it releases a handful of clusters.
Tactics
- When fired at a shallow angle into the water, the Cluster Bomb will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the Cluster Bomb explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- The Cluster Bomb can be planted as a stationery bomb (dropped) by firing directly up or down with a low power.
- The Cluster Bomb can cause a lot of injury to a worm if it is placed directly beneath it, so that all the clusters explodes simultaneously on the worm. If the victim is standing on a steep slope, this can be achieved by moving beneath the worm as close as possible, jumping vertically to dislodge him, then moving a little closer before dropping a Cluster Bomb.
Criticisms, Problems and Weaknesses
- The Cluster Bomb rarely achieves any significant damage by itself except in rare circumstances.
- The Cluster Bomb's bounce is often unpredictable on slanted surfaces, due to aliasing.
- The motion of the emergent clusters is unpredictable.
Details
- There are 8192 possible angles for each bomblet to be projected (from -45 to +45 degrees from the vertical).
- There are 5900 possible initial speeds for each bomblet (can up up to 9% slower than maximum)
- The pure probability of these angles and speeds matching exactly on five bomblets is 1 in 5.5E30. However, it is possible for the in-game Psuedo-Random Number Generator to go into a loop when a cluster bomb explodes on frame that is 1 modulo 4, with a probability of 1/8192. Therefore the actual probability of all bomblets being in perfect sync is 1/32768.
- If they fail to impact, the cluster bomblets explode 9 seconds after they are released.