Difference between revisions of "Software Failure 8000 0020"
From Worms Knowledge Base
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If ''Worms'' on Amiga or ''Worms: The Director's Cut'' encounters a fatal error, for instance it runs out of memory, then it will issue the instruction TRAP #0, which should call a "trap handler" to deal with the problem. However, the game doesn't set up such a trap handler, so instead the standard OS trap handler is invoked - which crashes the computer and displays the error message "Software Failure. Error: 8000 0020". The message is presented in a red box that flashes repeatedly, and the system may reboot automatically. | If ''Worms'' on Amiga or ''Worms: The Director's Cut'' encounters a fatal error, for instance it runs out of memory, then it will issue the instruction TRAP #0, which should call a "trap handler" to deal with the problem. However, the game doesn't set up such a trap handler, so instead the standard OS trap handler is invoked - which crashes the computer and displays the error message "Software Failure. Error: 8000 0020". The message is presented in a red box that flashes repeatedly, and the system may reboot automatically. | ||
− | The freeware program [[WormsShell]] | + | The freeware program [[WormsShell]] adds a trap handler which causes ''Worms'' to ''jump'' to its exit code if a fatal error occurs. This doesn't work perfectly as the game will still crash the machine on occasion. |
Latest revision as of 18:21, 7 September 2024
If Worms on Amiga or Worms: The Director's Cut encounters a fatal error, for instance it runs out of memory, then it will issue the instruction TRAP #0, which should call a "trap handler" to deal with the problem. However, the game doesn't set up such a trap handler, so instead the standard OS trap handler is invoked - which crashes the computer and displays the error message "Software Failure. Error: 8000 0020". The message is presented in a red box that flashes repeatedly, and the system may reboot automatically.
The freeware program WormsShell adds a trap handler which causes Worms to jump to its exit code if a fatal error occurs. This doesn't work perfectly as the game will still crash the machine on occasion.