Difference between revisions of "The Architect"
From Worms Knowledge Base
(New version, and bugs are gone.) |
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|Developer:||[[Jehuty]] | |Developer:||[[Jehuty]] | ||
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− | |Latest version:|| | + | |Latest version:||2.5.0 / 14 March, 2007 |
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|Supported games:||[[Worms Armageddon|W:A]], [[Worms World Party|WWP]] | |Supported games:||[[Worms Armageddon|W:A]], [[Worms World Party|WWP]] | ||
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| Website: || [http://www.homebrewworm.tk Homebrew Worm] | | Website: || [http://www.homebrewworm.tk Homebrew Worm] | ||
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− | ! Download: || [http:// | + | ! Download: || [http://www.finepointmedia.net/hwd/HWDPrograms/Thearchitect/Program/ArchitectDownload/DownloadTileSet.asp (2.6MB)] |
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− | The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP | + | The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP. The Architect allows tiles to be manipulated in a number of ways, including flipping and rotating, combining tiles by pasting on top of one another, and the application of various filters. |
==Tile Sets== | ==Tile Sets== | ||
− | Users can make their own tile sets to be used with The Architect. | + | Users can make their own tile sets to be used with The Architect. In version 1.7.5, a tile set was a 606x606 .bmp image consisting of 144 tiles (48x48 pixels each), a 4px outer border, and 2px gaps between tiles. Version 2.5.0 introduced the ability to use tiles of any size. |
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Revision as of 16:32, 24 March 2007
(Up to Worms Armageddon or Worms World Party)
The Architect | |
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Developer: | Jehuty |
Latest version: | 2.5.0 / 14 March, 2007 |
Supported games: | W:A, WWP |
Language: | Visual Basic |
Licence: | Closed source |
Website: | Homebrew Worm |
Download: | (2.6MB) |
The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP. The Architect allows tiles to be manipulated in a number of ways, including flipping and rotating, combining tiles by pasting on top of one another, and the application of various filters.
Tile Sets
Users can make their own tile sets to be used with The Architect. In version 1.7.5, a tile set was a 606x606 .bmp image consisting of 144 tiles (48x48 pixels each), a 4px outer border, and 2px gaps between tiles. Version 2.5.0 introduced the ability to use tiles of any size.