Difference between revisions of "FrontendKitWS"
From Worms Knowledge Base
(Add Module Development section to mention available utility library.) |
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== Module Development == | == Module Development == | ||
− | Modules are | + | Modules are created just like WormKit ones, but require an ''fk'' file name prefix. A ''FrontendKitLib'' can be statically linked to, which provides some common functionality like detecting the game version, accessing a configuration file, or patching code. The code was based on some utilities available in [[ReSolution]]. |
{{OSS}} | {{OSS}} |
Latest revision as of 01:50, 9 March 2022
FrontendKitWS | |
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Developer: | Pac-Man |
Latest version: | 1.0.0 / 12 July 2020 |
Supported games: | W2 |
Language: | C++ |
License: | MIT |
Website: | GitLab repository |
Download: | DLL |
FrontendKitWS is a WormKitDS-like module loader specifically made for changing the Worms 2 frontend as opposed to in-game logic.
It is required for patching the frontend as it does not load the WormKitDS dsound.dll library, which is why FrontendKitWS consists of wsock32.dll, a library only loaded by the frontend, giving it the "WS" suffix. This also prevents issues with WormKitDS modules unaware of having been loaded into the frontend rather than the in-game process.
Installation
Click the DLL download link in the info box on the right, and place the downloaded wsock32.dll in your Worms 2 directory, besides frontend.exe. Then, download any Worms 2 frontend related modules and place them there aswell.
Module Development
Modules are created just like WormKit ones, but require an fk file name prefix. A FrontendKitLib can be statically linked to, which provides some common functionality like detecting the game version, accessing a configuration file, or patching code. The code was based on some utilities available in ReSolution.