Difference between revisions of "WkTerrain"
From Worms Knowledge Base
OScarDiAnno (Talk | contribs) (Gallery link to a full-sized screenshot test, on Arachnophobia) |
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File:Arachnophobia.png|Arachnophobia by<br>sbs and Conejo|link=Media:Arachnophobia_full.jpg | File:Arachnophobia.png|Arachnophobia by<br>sbs and Conejo|link=Media:Arachnophobia_full.jpg | ||
+ | File:Arcade.png|Arcade by <br>Ducky | ||
File:Candy.png|Candy from MapGEN | File:Candy.png|Candy from MapGEN | ||
File:Dino.png|Dinos from WWP | File:Dino.png|Dinos from WWP |
Revision as of 15:08, 6 February 2021
wkTerrain | |
---|---|
Developer: | xKoweKx, terion |
Latest version: | 22 August 2020 |
Supported games: | W:A |
Supported W:A version: | 3.8.x |
Language: | C++ |
License: | Open Source |
Website: | TUS thread |
Download: | wkTerrain38_v2.dll |
wkTerrain is a module for WormKit that allows additional W:A terrains to be installed and selected in the Map editor
It makes it easy for terrains such as Dinos and Domestic (which are present on the WWP CD) to be installed and played with W:A.
For information on how to put together your own custom terrain, see the Terrain Creation Guide.
Usage
wkTerrain works by checking for additional directories located in DATA/Level and makes the texture available for selection in the Map editor.
A valid terrain directory contains two files:
- Level.dir, the main graphics directory which contains all the texture assets. This file can be read and edited using the WA Directory Editor.
- TEXT.IMG, this represents the texture thumbnail as shown in the map editor.
Custom terrains
Here are some terrains available to use. Download, extract and place the terrain folder into Worms Armageddon/DATA/Level.
Name | Author | Download | Notes | Submission / Last update |
---|---|---|---|---|
Arachnophobia | sbs and Conejo | TUS file | art by sbs, crafted by Conejo. Source: https://www.wmdb.org/35027 | 2020-12-31 |
Arcade | Ducky | TUS file | Participation of oScarDiAnno who made the "worm plush grabbed by a claw" object | 2021-01-24 |
Blood | Korydex | TUS file | 2021-01-04 | |
Candy | Unknown | [1] | created using MapGEN Candy theme | 2018 |
Cosmic | King-Gizzard | TUS file | 2020-12-22 | |
Diablo | Korydex | TUS file | 2021-01-06 | |
Dinos | Team17 | TUS file | taken from WWP CD | 2018 |
Domestic | Team17 | TUS file | taken from WWP CD | 2018 |
Electronics | Conejo | TUS file | 2020-12-05 | |
Egypt | ARTemych and SiD | TUS file | Crafted by SiD. Original ARTemych's art from https://www.wmdb.org/28412 | 2020-10-22 |
Fimbulwinter | 1gor Melitonov | TUS file | 2021-01-10 | |
Ganja | King-Gizzard | TUS file | 2020-09-24 | |
Low Poly | Conejo | TUS file | 2021-01-06 | |
Origami | Conejo | TUS file | 2020-12-05 | |
Prehistoria | Korydex | TUS file | Lost Vikings | 2021-01-02 |
Tetris | SiD | [2] | 2018 | |
Windows 95 | Ducky | [3] | 2020-09-01 | |
Worms DC 'DIY' | Ducky | [4] | 2020-09-01 |
Notes
Those using the CD version of W:A will require FileOverride to use this module.
In order to play them online, all the players must have exactly the same list of terrains (as well as wkTerrain installed) or the game will desynchronize on start.
Host can also generate the map, switch to preview and convert it to PNG by right-clicking this icon:
This way, anyone else can play on the map. However, the debris, soil and background features of the terrain will be lost.