Difference between revisions of "Golf"

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(History: +competitive play)
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== History ==
 
== History ==
  
The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in [http://2006.wormolympics.com/tourneys/73 that year's] [[Worm Olympics]].
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The origin of the scheme is unknown but it has existed since 2006 at the latest.
 +
 
 +
The scheme has featured consistently in competitions, featuring in most years of the [[Worm Olympics]] from [http://2006.wormolympics.com/tourneys/73 2006] to [http://2016.wormolympics.com/results?scheme=20 2016], and in [https://www.tus-wa.com/cups/search/!QUOTEgolf!QUOTE/ cups] and [https://www.tus-wa.com/tournaments/search/!QUOTEgolf!QUOTE/ tournaments] hosted on [[The Ultimate Site]] between 2011 and 2016.
  
 
== External links ==
 
== External links ==
 
* [http://wahelp.worms2d.info/scheme-golf.php Golf] on Nanacide
 
* [http://wahelp.worms2d.info/scheme-golf.php Golf] on Nanacide

Revision as of 14:51, 23 August 2020

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Golf game with orbik,
Solo and HyperNova; taken from Worm Olympics
Download · Info
Fore!

Worms Golf is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves throwing a Grenade from a designated launching platform into a particular hole, akin to golf.

Description

Game setup
Scheme
Worms Golf:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
One worm per player

Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge, or hole. They then take it in turns to throw a grenade from that position into a clearly-marked hole. If a player succeeds in getting the grenade into the hole before the fuse runs out, they can then move (using either the provided Ninja Rope or Teleport) to the launching platform for the second hole. Each hole is numbered throughout the map, and typically get more and more challenging towards the end.

Worms are given infinite health so that they cannot die to the blasts from the grenades.

The first player to reach and complete the last hole wins the round.

The scheme is supported by HostingBuddy.

Rules

  • Complete the holes in order - Players must start with the first challenge and complete each challenge before moving to the next.
  • Fire grenades only from the marked launch platform - Players must stay on or move to the launch platform before firing a grenade.
  • Reaim before every shot - Players must not repeat the previous shot without re-aiming first.

History

The origin of the scheme is unknown but it has existed since 2006 at the latest.

The scheme has featured consistently in competitions, featuring in most years of the Worm Olympics from 2006 to 2016, and in cups and tournaments hosted on The Ultimate Site between 2011 and 2016.

External links

Personal tools