Difference between revisions of "Dynamite"
From Worms Knowledge Base
(A dynamite trick image) |
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== Tricks and glitches == | == Tricks and glitches == | ||
+ | * Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him. | ||
* In [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]]. | * In [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]]. | ||
* In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]]. | * In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]]. | ||
+ | [[Image:Dynamite_trick.png|thumb|center|Blasting a worm far even with a ceiling above it]] | ||
+ | {{clear}} | ||
== External links == | == External links == | ||
{{Wormopedia}} | {{Wormopedia}} | ||
{{Weapons}} | {{Weapons}} |
Revision as of 06:28, 16 January 2017
(Up to Weapons)
Dynamite | |
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Type: | Droppable explosive |
Keyboard selection: | F5 (x1) |
Standard effects: | 75hp injury (max.), Large circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
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The Dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. Like mines, they can be dropped off of the edges of cliffs onto worms below.
Tricks and glitches
- Despite the blast launching worms far, it can also open a path while doing it. This way the blasted worm can fly far away even with a ceiling above him.
- In Worms and WormsDC it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
- In the original Amiga version of Worms, the Dynamite cannot detonate while the worm that deployed it is in mid-jump.