Difference between revisions of "The Architect"
From Worms Knowledge Base
Line 24: | Line 24: | ||
==Tile Sets== | ==Tile Sets== | ||
Users can make their own tile sets to be used with The Architect. A tile set is a 606x606 .bmp image consisting of 144 tiles, a 4px outer border, and 2px gaps between tiles. | Users can make their own tile sets to be used with The Architect. A tile set is a 606x606 .bmp image consisting of 144 tiles, a 4px outer border, and 2px gaps between tiles. | ||
+ | |||
+ | ==Bugs== | ||
+ | *Any unexpected files in any of The Architect's folders can cause the program to crash when attempting to load. | ||
+ | *Opaque is spelled incorrectly. |
Revision as of 14:22, 21 October 2006
(Up to Worms Armageddon or Worms World Party)
The Architect | |
---|---|
Developer: | Jehuty |
Latest version: | 1.7.5 / 13 August, 2005 |
Supported games: | W:A, WWP |
Language: | Visual Basic |
Licence: | Closed source |
Website: | Homebrew Worm |
Download: | ... |
The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP. Each tile is 48x48 pixels. The Architect allows tiles to be manipulated in a number of ways.
Tile Sets
Users can make their own tile sets to be used with The Architect. A tile set is a 606x606 .bmp image consisting of 144 tiles, a 4px outer border, and 2px gaps between tiles.
Bugs
- Any unexpected files in any of The Architect's folders can cause the program to crash when attempting to load.
- Opaque is spelled incorrectly.