Difference between revisions of "4/Scheme options"
From Worms Knowledge Base
CyberShadow (Talk | contribs) (500 fps) |
CyberShadow (Talk | contribs) (uservoice) |
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* [[WormPot]] modes | * [[WormPot]] modes | ||
* 500 FPS? | * 500 FPS? | ||
− | * | + | * [http://feedback.worms2d.info/forums/5998-worms-armageddon/category/7137-scheme-options UserVoice ideas] |
+ | * Other currently-internal W:A engine options |
Latest revision as of 19:54, 28 August 2010
(Up to 4)
- Rope knocking
- All individual teststuff options
- Optional fixes for certain bugs
- RubberWorm features
- Fiddler features (including weapon customization)
- Allow enforcing common scheme rules (ABL etc.)
- From [1]:
- More Sudden Death actions (Earthquake, Armageddon, Double Damage)
- Optional retreat time for the Teleport
- Ability to alter rope physics?
- Ability to alter parachute sensitivity?
- Weapon expiration (opposite of weapon delay)
- Availability of fuse-setting option for placable landmines
- The ability to give worms on the same team individual weapon inventories and health values?
- Custom sprites (for new weapons) and other resources in schemes?
- WormPot modes
- 500 FPS?
- UserVoice ideas
- Other currently-internal W:A engine options