Difference between revisions of "Skip Go"
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CyberShadow (Talk | contribs) (unstubbed, added "tactics", Idle weapon animation continues after turn end) |
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== Tricks and glitches == | == Tricks and glitches == | ||
* In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]]. | * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]]. | ||
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+ | {{Weapons}} |
Revision as of 01:43, 25 June 2010
(Up to Weapons)
Skip Go | |
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Type: | Jump Rope |
Keyboard selection: | F12 (x1) |
Standard effects: | Turn ends |
Present in: | Worms DC, Worms 2, W:A, WWP |
When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.
Tactics
If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.
Tricks and glitches
- In some circumstances, the worm's idle animation may continue after the end of turn.