Difference between revisions of "Objects touching water no longer collide with land"
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{{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}} | {{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}} | ||
{{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}} | {{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}} | ||
− | [[Image: | + | [[Image:Ghostplop.gif|thumb|right|A worm affected by this glitch.]] |
Sometimes, when objects touch water (but don't sink), they lose their property to collide with land. | Sometimes, when objects touch water (but don't sink), they lose their property to collide with land. | ||
Revision as of 03:06, 7 June 2010
W:A replay: The first turn in this WxW demonstrates a worm flying through land, but still being affected by mines | |
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W:A replay: A homing pigeon is affected by this glitch at 00:07:05 | |
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Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at water drops level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.