Difference between revisions of "Objects touching water no longer collide with land"

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(adapted Image:Drowningworminair.png; added some info)
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{{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}}
 
{{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}}
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[[Image:Drowningworminair.png|300px|thumb|right|A worm affected by this glitch.]]
 
Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
 
Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
  
 
This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
 
This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
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Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.

Revision as of 05:43, 18 November 2009

Click to watch (W:A + Beta Update required) W:A replay: The first turn in this WxW demonstrates a
worm flying through land, but still being affected by mines
Download · Info
A worm affected by this glitch.

Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.

This may happen to a skimming worm, or a projectile (such as nade) hitting the bottom border of the level when the water is at water drops level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.

Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.

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