Difference between revisions of "Talk:Wind"
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::Well I'm thinking about some way to check lots of turns (I mean, thousands) in the least time possible, and as far as I think now, I might be able to make something useful, like a script, for this. It will definitely take some time, though. [[User:Balee|Balee]] 16:34, 11 March 2009 (UTC) | ::Well I'm thinking about some way to check lots of turns (I mean, thousands) in the least time possible, and as far as I think now, I might be able to make something useful, like a script, for this. It will definitely take some time, though. [[User:Balee|Balee]] 16:34, 11 March 2009 (UTC) | ||
Oookay, I guess Im done with the testing. It took a while, but I checked 1014 turns (come to think of it, why didnt I wait for 1024? eh...) in one single game, and two consecutive turns had the same wind only once. So I think it can be said now that while it is absolutely possible for the game to generate same winds, it has a very low statistical probability. I can upload the replay if you wish :) [[User:Balee|Balee]] 19:46, 22 March 2009 (UTC) | Oookay, I guess Im done with the testing. It took a while, but I checked 1014 turns (come to think of it, why didnt I wait for 1024? eh...) in one single game, and two consecutive turns had the same wind only once. So I think it can be said now that while it is absolutely possible for the game to generate same winds, it has a very low statistical probability. I can upload the replay if you wish :) [[User:Balee|Balee]] 19:46, 22 March 2009 (UTC) | ||
+ | :Also as I conducted the simulation offline Im quite sure RubberWorm had nothing to do with it the previous time. [[User:Balee|Balee]] One minute later (UTC) |
Revision as of 19:47, 22 March 2009
Wind consecutivity
W:A replay: Same winds in two consecutive turns | |
Download · Info |
As I was experimenting with the weapons' effect radius (which experiment, by the way, seems to be a failure), I was skipping every one of my turns that wasn't a zero-wind turn. While doing so, I had the same (smallest lefward) wind in two consecutive turns. I don't know if this could happen bacause of me using the latest RubberWorm extension, or not, but it still looks strange, and I think could modify what we thought about the wind up til now. Take a look at the replay's infos, for playback details. Balee 15:47, 8 March 2009 (UTC)
- Oh cool. That'll have to be mentioned in the article. Though, despite that it happens, it's clearly rarer than it should be! Run! 07:29, 10 March 2009 (UTC)
- Well I'm thinking about some way to check lots of turns (I mean, thousands) in the least time possible, and as far as I think now, I might be able to make something useful, like a script, for this. It will definitely take some time, though. Balee 16:34, 11 March 2009 (UTC)
Oookay, I guess Im done with the testing. It took a while, but I checked 1014 turns (come to think of it, why didnt I wait for 1024? eh...) in one single game, and two consecutive turns had the same wind only once. So I think it can be said now that while it is absolutely possible for the game to generate same winds, it has a very low statistical probability. I can upload the replay if you wish :) Balee 19:46, 22 March 2009 (UTC)
- Also as I conducted the simulation offline Im quite sure RubberWorm had nothing to do with it the previous time. Balee One minute later (UTC)