Difference between revisions of "Burning Girders"

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{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=?}}
 
{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=?}}
  
'''Burning Girders''' is a [[Schemes|scheme]] revolving around the skill one possesses with the petrol bomb.
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'''Burning Girders''' is a very simple scheme where players attack each other with the [[Petrol Bomb]], on a map consisting of only randomly placed girders. No other weapons are providing except for a single [[Teleport]], but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.
  
==Objective==
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The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.
* Destroy your enemy worms using the petrol bomb as your only weapon.
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==Standard rules==
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* This scheme is played on an empty map (where WA will generate girders at random in the map).
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* You may employ any tactic to eliminate your opponent.
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Revision as of 19:04, 24 July 2008

(Up to Schemes)
Game setup
Scheme
Burning Girders:
Download
View scheme settings
Map
Completely empty map (girders will be automatically placed when the map loads)
Worms
?

Burning Girders is a very simple scheme where players attack each other with the Petrol Bomb, on a map consisting of only randomly placed girders. No other weapons are providing except for a single Teleport, but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.

The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.

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