Difference between revisions of "One of Everything"
From Worms Knowledge Base
m (→Scheme settings) |
m (→Scheme settings) |
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{{Option settings|100|3|on|off|off|anti|off|on|05:00|30|5|10|10|off|0|0|0|n/a|mines|flooding|medium|off|on|off|off|off}} | {{Option settings|100|3|on|off|off|anti|off|on|05:00|30|5|10|10|off|0|0|0|n/a|mines|flooding|medium|off|on|off|off|off}} | ||
{{Weapon settings start}} | {{Weapon settings start}} | ||
− | {{Weapon setting|Jet Pack|1| | + | {{Weapon setting|Jet Pack|1|n/a|0|0}} |
− | {{Weapon setting|Low Gravity|1| | + | {{Weapon setting|Low Gravity|1|n/a|0|0}} |
− | {{Weapon setting|Fast Walk|1| | + | {{Weapon setting|Fast Walk|1|n/a|0|0}} |
− | {{Weapon setting|Laser Sight|1| | + | {{Weapon setting|Laser Sight|1|n/a|0|0}} |
− | {{Weapon setting|Invisibility|1| | + | {{Weapon setting|Invisibility|1|n/a|0|0}} |
{{Weapon setting|Bazooka|1|3|0|0}} | {{Weapon setting|Bazooka|1|3|0|0}} | ||
{{Weapon setting|Homing Missile|1|3|0|0}} | {{Weapon setting|Homing Missile|1|3|0|0}} | ||
Line 27: | Line 27: | ||
{{Weapon setting|Banana Bomb|1|3|0|0}} | {{Weapon setting|Banana Bomb|1|3|0|0}} | ||
{{Weapon setting|Axe|1|3|0|0}} | {{Weapon setting|Axe|1|3|0|0}} | ||
− | {{Weapon setting|Earthquake|1| | + | {{Weapon setting|Earthquake|1|n/a|0|0}} |
{{Weapon setting|Shotgun|1|3|0|0}} | {{Weapon setting|Shotgun|1|3|0|0}} | ||
{{Weapon setting|Handgun|1|3|0|0}} | {{Weapon setting|Handgun|1|3|0|0}} | ||
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{{Weapon setting|Dragon Ball|1|3|0|0}} | {{Weapon setting|Dragon Ball|1|3|0|0}} | ||
{{Weapon setting|Kamikaze|1|3|0|0}} | {{Weapon setting|Kamikaze|1|3|0|0}} | ||
− | {{Weapon setting|Suicide Bomber|1| | + | {{Weapon setting|Suicide Bomber|1|n/a|0|0}} |
{{Weapon setting|Prod|1|3|0|0}} | {{Weapon setting|Prod|1|3|0|0}} | ||
{{Weapon setting|Dynamite|1|3|0|0}} | {{Weapon setting|Dynamite|1|3|0|0}} | ||
Line 45: | Line 45: | ||
{{Weapon setting|Airstrike|1|3|0|0}} | {{Weapon setting|Airstrike|1|3|0|0}} | ||
{{Weapon setting|Napalm Strike|1|3|0|0}} | {{Weapon setting|Napalm Strike|1|3|0|0}} | ||
− | {{Weapon setting|Mail Strike|1| | + | {{Weapon setting|Mail Strike|1|n/a|0|0}} |
− | {{Weapon setting|Mine Strike|1| | + | {{Weapon setting|Mine Strike|1|n/a|0|0}} |
− | {{Weapon setting|Mole Strike|1| | + | {{Weapon setting|Mole Strike|1|n/a|0|0}} |
{{Weapon setting|Blowtorch|1|3|0|0}} | {{Weapon setting|Blowtorch|1|3|0|0}} | ||
{{Weapon setting|Pneumatic Drill|1|3|0|0}} | {{Weapon setting|Pneumatic Drill|1|3|0|0}} | ||
Line 54: | Line 54: | ||
{{Weapon setting|Girder Starter Pack|1|3|0|0}} | {{Weapon setting|Girder Starter Pack|1|3|0|0}} | ||
{{Weapon setting|Ninja Rope|1|3|0|0}} | {{Weapon setting|Ninja Rope|1|3|0|0}} | ||
− | {{Weapon setting|Bungee|1| | + | {{Weapon setting|Bungee|1|n/a|0|0}} |
− | {{Weapon setting|Parachute|1| | + | {{Weapon setting|Parachute|1|n/a|0|0}} |
− | {{Weapon setting|Teleport|1| | + | {{Weapon setting|Teleport|1|n/a|0|0}} |
− | {{Weapon setting|Scales of Justice|1| | + | {{Weapon setting|Scales of Justice|1|n/a|0|0}} |
− | {{Weapon setting|Super Banana Bomb|1| | + | {{Weapon setting|Super Banana Bomb|1|n/a|0|0}} |
{{Weapon setting|Holy Hand Grenade|1|3|0|0}} | {{Weapon setting|Holy Hand Grenade|1|3|0|0}} | ||
{{Weapon setting|Flamethrower|1|3|0|0}} | {{Weapon setting|Flamethrower|1|3|0|0}} | ||
− | {{Weapon setting|Salvation Army|1| | + | {{Weapon setting|Salvation Army|1|n/a|0|0}} |
− | {{Weapon setting|MB Bomb|1| | + | {{Weapon setting|MB Bomb|1|n/a|0|0}} |
{{Weapon setting|Petrol Bomb|1|3|0|0}} | {{Weapon setting|Petrol Bomb|1|3|0|0}} | ||
{{Weapon setting|Skunk|1|3|0|0}} | {{Weapon setting|Skunk|1|3|0|0}} | ||
− | {{Weapon setting|Ming Vase|1| | + | {{Weapon setting|Ming Vase|1|n/a|0|0}} |
− | {{Weapon setting|Sheep Strike|1| | + | {{Weapon setting|Sheep Strike|1|n/a|0|0}} |
− | {{Weapon setting|Mike's Carpet Bomb|1| | + | {{Weapon setting|Mike's Carpet Bomb|1|n/a|0|0}} |
{{Weapon setting|Mad Cows|1|3|0|0}} | {{Weapon setting|Mad Cows|1|3|0|0}} | ||
{{Weapon setting|Old Woman|1|3|0|0}} | {{Weapon setting|Old Woman|1|3|0|0}} | ||
− | {{Weapon setting|Concrete Donkey|1| | + | {{Weapon setting|Concrete Donkey|1|n/a|0|0}} |
− | {{Weapon setting|Indian Nuclear Test|1| | + | {{Weapon setting|Indian Nuclear Test|1|n/a|0|0}} |
− | {{Weapon setting|Armageddon|1| | + | {{Weapon setting|Armageddon|1|n/a|0|0}} |
− | {{Weapon setting|Select Worm|1| | + | {{Weapon setting|Select Worm|1|n/a|0|0}} |
− | {{Weapon setting|Patsy's Magic Bullet|1| | + | {{Weapon setting|Patsy's Magic Bullet|1|n/a|0|0}} |
− | {{Weapon setting|Freeze|1| | + | {{Weapon setting|Freeze|1|n/a|0|0}} |
{{Weapon settings end}} | {{Weapon settings end}} |
Revision as of 09:22, 15 May 2008
As the name suggests, the One of Everything scheme contains precisely one of every weapon. Three rounds are required to win and anti-stockpiling is engaged. Best played with only two teams, so that the game isn't overwhelmed by more than two sets of weapons. Rapid flooding at Sudden Death prevents stalemates.
This scheme encourages the players to make the most of what they've got. Using the best weapons early on might give you an early lead, but it might leave you without the tools to do the job in later rounds. Each turn you'll need to quickly decide how you can kill the most enemy worms at the smallest cost to your weapons stockpile.
Despite the full range of highly destructive weapons, this scheme can result in a strategic match and the pace of play quickly changes throughout: early rounds tend to be violent and chaotic, while the final rounds see an interesting battle between vastly different weapon stockpiles, shaped by what the players have already used in the rounds that have gone before.
Sometimes if a round is destined to be lost, you can manipulate your opponent into using their weapons to finish you off, while saving your own weapons - giving you a better chance in later rounds.
Scheme settings
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