Difference between revisions of "Power Prodder"

From Worms Knowledge Base

Jump to: navigation, search
m
m
Line 2: Line 2:
 
{{Game setup|file=Power Prodder.wsc|scheme=Power Prodder|map=Specially-designed map|wmdb=powerprod|worms=}}
 
{{Game setup|file=Power Prodder.wsc|scheme=Power Prodder|map=Specially-designed map|wmdb=powerprod|worms=}}
  
'''Power Prodder''' is a [[RubberWorm]] scheme with super low moon-like gravity. It starts off as a chill game with all worms having just 5hp and all weapons of the scheme except the prod are delayed. Health or utility crates spawn every turn, so the goals at the start of the game is to get as many of your worms as possible to get some more health, because at turn 3 the 5-powered infinite [[Fire Punch]] and [[Dragon Ball]] come into play and every 5HP worm is in serious danger. After some more turns, more weapons come into play, like the unlimited [[Mine|mines]] in turn 6, and if the game goes on for long enough to reach turn 8, infinite [[Holy Hand Grenade]] turns the match into a full-on combating worm-launching explosions into space! It is recommended to play with a higher game engine speed, like using "/fast" command when hosting (or !version fast with hosting buddy). [[TestStuff]] ("/ts") is also recommended.
+
'''Power Prodder''' is a [[RubberWorm]] scheme with super low moon-like gravity. It starts off as a chill game with all worms having just 5hp and all weapons of the scheme except the prod are delayed. Health or utility crates spawn every turn (weapon crates do not), so the goals at the start of the game is to get as many of your worms as possible to get some more health, because at turn 3 the 5-powered infinite [[Fire Punch]] and [[Dragon Ball]] come into play and every 5HP worm is in serious danger. After some more turns, more weapons come into play, like the unlimited [[Mine|mines]] in turn 6, and if the game goes on for long enough to reach turn 8, infinite [[Holy Hand Grenade]] turns the match into a full-on combating worm-launching explosions into space! It is recommended to play with a higher game engine speed, like using "/fast" command when hosting (or !version fast with hosting buddy). [[TestStuff]] ("/ts") is also recommended.
  
 
== History ==
 
== History ==

Revision as of 09:46, 20 September 2020

(Up to Schemes)
Game setup
Scheme
Power Prodder:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB

Power Prodder is a RubberWorm scheme with super low moon-like gravity. It starts off as a chill game with all worms having just 5hp and all weapons of the scheme except the prod are delayed. Health or utility crates spawn every turn (weapon crates do not), so the goals at the start of the game is to get as many of your worms as possible to get some more health, because at turn 3 the 5-powered infinite Fire Punch and Dragon Ball come into play and every 5HP worm is in serious danger. After some more turns, more weapons come into play, like the unlimited mines in turn 6, and if the game goes on for long enough to reach turn 8, infinite Holy Hand Grenade turns the match into a full-on combating worm-launching explosions into space! It is recommended to play with a higher game engine speed, like using "/fast" command when hosting (or !version fast with hosting buddy). TestStuff ("/ts") is also recommended.

History

The origin of the scheme is unknown but it has existed since 2009 at the latest, with the earliest known map for it authored by MB777 and uploaded to the Worms Map Database in March of that year.



This article has a to-do list:
  • add a replay
  • add image
Personal tools