Difference between revisions of "Worms Armageddon mission file"

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(Text_String_Index: I was not expecting there to be this many strings!)
(Weapon Strings: Now with a full table.)
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The weapon settings in a mission may be configured individually for each team through use of the '''Ammo_''' and '''Delay_''' prefixes, followed by a weapon string and settings. For example, '''Ammo_Batrope=-1''' would set a team's ninja rope supply to infinite, and '''Delay_Bazooka=2''' would apply a 2 turn bazooka delay.
 
The weapon settings in a mission may be configured individually for each team through use of the '''Ammo_''' and '''Delay_''' prefixes, followed by a weapon string and settings. For example, '''Ammo_Batrope=-1''' would set a team's ninja rope supply to infinite, and '''Delay_Bazooka=2''' would apply a 2 turn bazooka delay.
  
The following is a list of weapon strings that appear in official Worms Armageddon mission files. They are not case sensitive. The list is incomplete, but the missing entries are likely easy to guess.
+
The following is a list of weapon strings. You always have an infinite supply of Skip go and Surrender, so supplying ammo is unnecessary. It is currently unknown if it is possible to add Aqua Sheep directly to the inventory (but they can be provided in weapon crates, which is the method used in the official missions).
  
 
{| border="1" cellspacing="0" class="wikitable"
 
{| border="1" cellspacing="0" class="wikitable"
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!Hot Key !! Column #1 !! Column #2 !! Column #3 !! Column #4 !! Column #5
 
!Hot Key !! Column #1 !! Column #2 !! Column #3 !! Column #4 !! Column #5
 
|-
 
|-
| '''Util.''' || JetPack || LowGravity || FastWalk || LaserSight || ???
+
| '''Util.''' || JetPack || LowGravity || FastWalk || LaserSight ||  
 
|-
 
|-
| '''F1''' || Bazooka || HomingMissile || Mortar || HomingPigeon || ???
+
| '''F1''' || Bazooka || HomingMissile || Mortar || HomingPigeon || SheepLauncher
 
|-
 
|-
| '''F2''' || Grenade || ClusterBomb || BananaBomb || ??? || ???
+
| '''F2''' || Grenade || ClusterBomb || BananaBomb || Axe || Earthquake
 
|-
 
|-
 
| '''F3''' || Shotgun || Handgun || Uzi || Minigun || Longbow
 
| '''F3''' || Shotgun || Handgun || Uzi || Minigun || Longbow
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| '''F4''' || FirePunch || DragonBall || Kamikaze || SuicideBomber || Prod
 
| '''F4''' || FirePunch || DragonBall || Kamikaze || SuicideBomber || Prod
 
|-
 
|-
| '''F5''' || Dynamite || Mine || Sheep || SuperSheep || ???
+
| '''F5''' || Dynamite || Mine || Sheep || SuperSheep || MoleBomb
 
|-
 
|-
| '''F6''' || AirStrike || NapalmStrike || ??? || ??? || ???
+
| '''F6''' || AirStrike || NapalmStrike || PostalStrike || MineStrike || MoleSquadron
 
|-
 
|-
 
| '''F7''' || BlowTorch || PneumaticDrill || Girder || BaseballBat || BridgeKit
 
| '''F7''' || BlowTorch || PneumaticDrill || Girder || BaseballBat || BridgeKit
 
|-
 
|-
| '''F8''' || Batrope || Bungee || Parachute || Teleport || ???
+
| '''F8''' || Batrope || Bungee || Parachute || Teleport || Scales
 
|-
 
|-
| '''F9''' || ??? || HolyHandGrenade || FlameThrower || ??? || ???
+
| '''F9''' || SuperBananaBomb || HolyHandGrenade || FlameThrower || SallyArmy || MBBomb
 
|-
 
|-
| '''F10''' || PetrolBomb || Skunk || ??? || SheepStrike || ???
+
| '''F10''' || PetrolBomb || Skunk || MingVase || SheepStrike || CarpetBomb
 
|-
 
|-
| '''F11''' || ??? || OldWoman || ??? || ??? || ???
+
| '''F11''' || MadCow || OldWoman || Donkey || NuclearBomb || Armageddon
 
|-
 
|-
| '''F12''' || ??? || ??? || SelectWorm || Freeze || MagicBullet
+
| '''F12''' || || || SelectWorm || Freeze || MagicBullet
 
|}
 
|}
 +
 +
You can also add the instant effect utilities to your inventory with the following weapon strings, which will correctly take effect for the opening turn only, regardless of how many ammo you give. The exception is Crate Spy, which will last for the entire mission, as expected.
 +
 +
*Damagex2
 +
*CrateSpy
 +
*DoubleTime
 +
*CrateShower
  
 
== Text_String_Index ==
 
== Text_String_Index ==

Revision as of 15:16, 16 September 2012

(Up to File formats)

Mission Groups

All mission settings are organized under main groups according to their type. These groups always appear in the same order in official missions. (it is uncertain if the ordering matters)

Not all the of the groups are vital for the mission to work. The [CPUTeam#], [Event####], and [Sequence####] may have multiple instances in the file.

1. The [Mission] Group

Type Parameter String Description
int MissionNumber=
int WinningCondition=
int WinningWeapon=

2. The [Description] Group

Type Parameter String Description
int Name=
int Difficulty=

3. The [Options] Group

Type Parameter String Description
int FallDamage=
bool DisplayRoundTime=
bool EnableActionReplay=
int LandRetreatTime=
int RopeRetreatTime=
int RoundTime=
int TurnTime=
int MineFuse=
int ObjectType=
int WeaponCrateDrops=
int HealthCrateDrops=
int UtilityCrateDrops=
int HealthCrateEnergy=
bool EnableSecretWeapons=
int SuddenDeathWaterRise=
int SuddenDeathWormDamage=
int SuddenDeathType=
int PauseBetweenTurns=
int GirderRadius=
bool WormSelect=
int JetPackTimeLimit=
bool WeaponsDontEndTurn=
bool PauseTimerWhileFiring=
bool TurnEndFinishesGame=
bool LossOfControlDoesntEndTurn=
bool Score=
bool Sheep=

4. The [Enviroment] Group

Type Parameter String Description
string LandFile=
int Wind=
int FixedWind=
int Friction=
bool IndestructableBorder=
bool IndestructableLandscape=
int LogicRandomSeed=
bool AlliedGroupToGoFirst=
int Sound=

5. The [Teams] Group

Type Parameter String Description
int TeamsInMission=

6. The [HumanTeam] Group

Type Parameter String Description
int NumberOfWorms=
int Ammo_WeaponString=
int Delay_WeaponString=
int Worm#_Energy=
int Worm#_DeseasePoints=
bool Worm#_ArtileryMode=
bool Worm#_PlaceWorm=
int Worm#_XPosition=
int Worm#_YPosition=

7. The [CPUTeam#] Group

Type Parameter String Description
int TeamNameNumber=
int TeamSkill=
int NumberOfWorms=
int SoundBank=
int Flag=
int GraveStone=
int AlliedGroup=
bool MissionVital
int Ammo_WeaponString=
int Delay_WeaponString=
int Worm#_Energy=
int Worm#_DeseasePoints=
bool Worm#_ArtileryMode=
bool Worm#_PlaceWorm=
int Worm#_XPosition=
int Worm#_YPosition=
int Worm#_NameNumber=
int Worm#_FixedWeapon=
int Worm#_ActionRadius=
bool Worm#_Vital=

8. The [Events] Group

Type Parameter String Description
int TotalNumberOfEvents=

9. The [Event####] Group

Type Parameter String Description
int TypeOfEvent=
int Turn=
int Retries=
int Text_String_Index=
bool EventEnd=
int PlaceWeapon_Bonus_Points=
int PlaceWeapon_Bonus_TurnExtension=
int PlaceWeapon_Bonus_RoundExtention=
int PlaceWeapon_XPosition=
int PlaceWeapon_YPosition=
int PlaceWeapon_OnGround=
int PlaceWeapon_Contents=
bool PlaceWeapon_Marked=
bool PlaceWeapon_Vital=
int PlaceWeapon_Ammo=
int PlaceHealth_Bonus_Points=
int PlaceHealth_Bonus_TurnExtention=
int PlaceHealth_Bonus_RoundExtention=
int PlaceHealth_XPosition=
int PlaceHealth_YPosition=
int PlaceHealth_OnGround=
int PlaceHealth_Health=
int PlaceTarget_XPosition=
int PlaceTarget_YPosition=
int PlaceTarget_OnGround=
int PlaceTarget_FallSpeed=
bool PlaceTarget_Marked=
int PlaceMine_XPosition=
int PlaceMine_YPosition=
int PlaceMine_OnGround=
int PlaceDrum_XPosition=
int PlaceDrum_YPosition=
int PlaceDrum_OnGround=

10. The [Sequence####] Group

Type Parameter String Description
int TypeOfEvent=
int Retries=
bool EventEnd=

Weapon Strings

The weapon settings in a mission may be configured individually for each team through use of the Ammo_ and Delay_ prefixes, followed by a weapon string and settings. For example, Ammo_Batrope=-1 would set a team's ninja rope supply to infinite, and Delay_Bazooka=2 would apply a 2 turn bazooka delay.

The following is a list of weapon strings. You always have an infinite supply of Skip go and Surrender, so supplying ammo is unnecessary. It is currently unknown if it is possible to add Aqua Sheep directly to the inventory (but they can be provided in weapon crates, which is the method used in the official missions).

Hot Key Column #1 Column #2 Column #3 Column #4 Column #5
Util. JetPack LowGravity FastWalk LaserSight
F1 Bazooka HomingMissile Mortar HomingPigeon SheepLauncher
F2 Grenade ClusterBomb BananaBomb Axe Earthquake
F3 Shotgun Handgun Uzi Minigun Longbow
F4 FirePunch DragonBall Kamikaze SuicideBomber Prod
F5 Dynamite Mine Sheep SuperSheep MoleBomb
F6 AirStrike NapalmStrike PostalStrike MineStrike MoleSquadron
F7 BlowTorch PneumaticDrill Girder BaseballBat BridgeKit
F8 Batrope Bungee Parachute Teleport Scales
F9 SuperBananaBomb HolyHandGrenade FlameThrower SallyArmy MBBomb
F10 PetrolBomb Skunk MingVase SheepStrike CarpetBomb
F11 MadCow OldWoman Donkey NuclearBomb Armageddon
F12 SelectWorm Freeze MagicBullet

You can also add the instant effect utilities to your inventory with the following weapon strings, which will correctly take effect for the opening turn only, regardless of how many ammo you give. The exception is Crate Spy, which will last for the entire mission, as expected.

  • Damagex2
  • CrateSpy
  • DoubleTime
  • CrateShower

Text_String_Index

The transition messages you get during missions are hardcoded into the game and are referred to via a number. The following table summarises which numbers refer to which messages (in English).

Notes:

  • There is a typo in-game for messages number 22 and 42, they contain a carriage return arrow at the end.
  • Strings 120 - 130 are the names of the CPU teams usable in missions.
  • There may be other non-empty strings beyond 130, but they are unlikely to be useful for the purpose of being used during a mission.
ID Message
0 Weapons drop!
1 Supplies imminent.
2 Secure the drop zones!
3 Delivery successful, over and out.
4 The iron eagle is on the way, over.
5 Package delivered, over and out.
6 That's it we're clean out, you're on your own!
7 The crates are your only hope...
8 Enemy air transport en route.
9 Enemy transport closing.
10 Almost here!
11 It's arrived, now get the crate and get the hell out!
12 No ammo? Try this for size!
13 Mind your head!
14 A first class delivery!
15 Weapons drop successful!
16 Don't let this equipment fall into the wrong hands...
17 Express Delivery!
18 Death by mail order.
19 A little bit of healing goes a long way...
20 Something to perk you up, sir.
21 A blessed relief.
22 Some timely assistance?↵
23 Medical supplies dispatched.
24 Another helping hand.
25 A little assistance for you.
26 Every little bit helps.
27 A little light relief.
28 Anybody require medical assistance?
29 Is this your blood group?
30 Live damn you, Live!
31 Medic!
32 Nuke en-route.
33 Time is against us sir, we need to deal with this quickly!
34 Smoke'em out if you can...
35 Meteor strike imminent, dig in!
36 It's on its way, ETA 5 minutes!
37 Time is short, get a move on!
38 Tactical nuclear missile launch detected.
39 Warning! Strike imminent!
40 A tremor has been detected at the north end of the island!
41 Global warming! Watch the water level!
42 Try not to get wet!↵
43 Hurry, don't let them dig in!
44 The General is escaping!
45 Radiation will be the death of you!
46 Reach for the skies!
47 Climb a mountain not a molehill.
48 Keep away from the edge, earthquake imminent!
49 Where's Noah when you need him?
50 It's time to build those shelters.
51 Hope you've got protection.
52 WARNING! Seismic activity, 7.2 on the Richter scale!
53 What happened to the five minute warning?
54 Global extermination!
55 WARNING! Destabilising fault-line...
56 Caution, tectonic movement!
57 The end of the world is nigh!
58 Judgement Day.
59 Enemy forces mobilising!
60 Strike imminent!
61 Next turn the enemy gets serious.
62 The enemy is armed to the teeth!
63 They've seen you, RUN!
64 Enemy weapons embargo has been lifted.
65 There may be trouble ahead...
66 This conflict is escalating.
67 Ride those thermals, trooper!
68 War is hell.
69 Better dig deep...
70 There IS honour in death.
71 Use the darkside!
72 Secure the area!
73 Dig down and dig deep.
74 That fruits just about ripe and for the picking.
75 Remember to get the crates to add armoury.
76 A utility would be useful...
77 You could do with some 1st aid.
78 You'll need to use the rope...
79 Think about using some girders as cover.
80 You need to draw fire.
81 Remember that you can drop items while on a rope!
82 Learn to use the repeat swing of the rope!
83 Learn all the jumping techniques.
84 A back jump gets you up even higher.
85 Make a note of the enemy units and their skills.
86 Act quickly, think sooner.
87 Skunks can reach places that other weapons cannot reach!
88 Guns can be strafed up and down when fired.
89 Crates can sometimes offer a solution to a mission.
90 Girders can still be placed even whilst swinging on your rope.
91 Need a leg up? Try an arrow or two...
92 A girder could be your last line of defence...
93 Animals and old women can go shopping you know...
94 Parachutes don't slow your fall but can be controlled...
95 A parachute! Ride those thermals, trooper!
96 Crates and explosions don't mix.
97 Air strikes are more effective from the correct direction!
98 Moles love to dig down and they tend to explode too.
99 A well-placed stick of dynamite will dislodge any stubborn Worm.
100 Wind can have an effect on fire, be careful not to stand downwind
101 Measure the wind and send a bazooka curling!
102 Extra Worms make great decoys.
103 Roll out the barrels, they can be deadly too...
104 This crate could be vital!
105 Girders can help grenades reach their targets...
106 Aqua Sheep by name, aquatic by nature.
107 Come on soldier, get a move on!
108 You'd better hurry, there's not much time left!
109 Quick! The water is rising!
110 Here's something to help this time.
111 If you're having trouble, use this.
112 We thought you would appreciate this!
113 Looks like you need help, rookie.
114 This will come in handy...
115 You need help...
116 Try this.
117 (empty string)
118 (empty string)
119 (empty string)
120 Cannon Fodder
121 Commandos
122 Elite
123 Enemy
124 Guardsmen
125 Gunners
126 Officers
127 Patrol
128 Platoon
129 Resistance
130 Special Forces

PlaceWeapon_Contents

When placing a weapon or utility crate you need to refer to its contents by a number rather than a name. The following list indicates which number refers to which crate contents:

ID Contents
0 None (This is a specially defined "empty" crate)
1 Bazooka
2 Homing Missile
3 Mortar
4 Homing Pigeon
5 Sheep Launcher
6 Grenade
7 Cluster Bomb
8 Banana Bomb
9 Mole Bomb
10 Shotgun
11 Handgun
12 Uzi
13 Minigun
14 Longbow
15 Fire Punch
16 Dragonball
17 Kamikaze
18 Prod
19 Battle Axe
20 Dynamite
21 Mine
22 Sheep
23 Super Sheep
24 Aqua Sheep
25 Earth Quake
26 Air Strike
27 Napalm Strike
28 Mail Strike
29 Mine Strike
30 Armageddon
31 Blow torch
32 Pneumatic Drill
33 Girder
34 Baseball Bat
35 Girder Starter-Pack
36 Ninja Rope
37 Bungee
38 Parachute
39 Teleport
40 Scales of Justice
41 Super Banana Bomb
42 Holy Hand-Grenade
43 Salvation Army
44 MB Bomb
45 Flamethrower
46 Petrol Bomb
47 Skunk
48 Priceless Ming Vase
49 French Sheep Strike
50 Mike's Carpet Bomb
51 Mad cow
52 Old woman
53 Mole Squadron
54 Concrete Donkey
55 Indian nuclear Test
56 Select worm
57 Freeze
58 Patsy's Magic Bullet
59 Fast Walk
60 Laser sight
61 Double Damage
62 Invisibility (Usable even in single player!)
63 Low Gravity
64 Crashes the game with a fatal error
65 Suicide Bomber
66 Jetpack
67 Double Turn Time
68 Crate Shower
69 Crashes the game with a fatal error
70 (null)
71 Crashes the game with a fatal error
72 and beyond (null)

TODO: Write an introduction, add information about each group, finish lists, add descriptions to lists, add information about values, and maybe organize the lists better.

See also

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