Difference between revisions of "JetFix"
From Worms Knowledge Base
m |
m |
||
Line 10: | Line 10: | ||
| download = [http://www.webalice.it/micioptah/wkJetFix.dll] | | download = [http://www.webalice.it/micioptah/wkJetFix.dll] | ||
}} | }} | ||
− | This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope (that is, game freezes if you don't detach the jetpack before the end of the turn). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled. | + | This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope of versions up to 3.6.29.0 (that is, game freezes if you don't detach the jetpack before the end of the turn). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled. |
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping. | The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping. |
Revision as of 14:52, 2 February 2012
This WormKit module is not compatible with the latest W:A update (3.8.1). Moreover, this module has become obsolete, as several or all of its features are included in the latest update. |
JetFix | |
---|---|
Developer: | Pisto |
Supported games: | W:A |
Supported W:A version: | 3.6.29.0 |
Language: | C++ |
License: | closed-source |
Download: | [1] |
This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope of versions up to 3.6.29.0 (that is, game freezes if you don't detach the jetpack before the end of the turn). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled.
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.