Difference between revisions of "Mission records"

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|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]
 
|colspan="4" style="background-color: #B0B0B0;" | [[#Tool-assisted speedruns|Tool-assisted speedruns]]
 
|- style="background-color: #B0B0B0;"
 
|- style="background-color: #B0B0B0;"
!Mission
 
 
!#
 
!#
 +
!Mission
 
!Record holder
 
!Record holder
 
![[#Method credit|Method credit]]
 
![[#Method credit|Method credit]]
Line 38: Line 38:
 
![[#Turns and Time|Time]]
 
![[#Turns and Time|Time]]
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Pumpkin Problems
 
 
|01
 
|01
 +
|Pumpkin Problems
 
|[http://worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|Lex, ICEMAN, BarmaN
 
|Lex, ICEMAN, BarmaN
Line 49: Line 49:
 
|6.86
 
|6.86
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Operation Market Garden
 
 
|02
 
|02
 +
|Operation Market Garden
 
|[http://worms2d.info/files/replays/%5Bwa02%5D%5B4%5D%5B6.10%5D%5BChuCha%5D.wagame ChuCha]
 
|[http://worms2d.info/files/replays/%5Bwa02%5D%5B4%5D%5B6.10%5D%5BChuCha%5D.wagame ChuCha]
 
|ChuCha
 
|ChuCha
Line 60: Line 60:
 
|0.00
 
|0.00
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|All Quiet in the Library
 
 
|03
 
|03
 +
|All Quiet in the Library
 
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B20.30%5D%5BLex%5D.wagame Lex]
 
|ChuCha, Lex
 
|ChuCha, Lex
Line 71: Line 71:
 
|5.28
 
|5.28
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Cool as Ice
 
 
|04
 
|04
 +
|Cool as Ice
 
|[http://worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]
 
|[http://worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]
 
|Run, Deadcode
 
|Run, Deadcode
Line 82: Line 82:
 
|1.20<ref name="mission04"/>
 
|1.20<ref name="mission04"/>
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|rowspan="2"|Do the Locomotion
 
 
|rowspan="2"|05
 
|rowspan="2"|05
 +
|rowspan="2"|Do the Locomotion
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]
 
|rowspan="2"|c0o1
 
|rowspan="2"|c0o1
Line 93: Line 93:
 
|20.80
 
|20.80
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|[http://worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.56%5D%5BLex%5DToolAssisted.wagame Lex]
 
 
|M3ntal, Deadcode, Lex
 
|M3ntal, Deadcode, Lex
 +
|[http://worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B3.56%5D%5BLex%5DToolAssisted.wagame Lex]
 
|2
 
|2
 
|3.56<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref>
 
|3.56<ref>The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.</ref>
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Sand in Your Eye
 
 
|06
 
|06
 +
|Sand in Your Eye
 
|[http://worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha]
 
|[http://worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha]
 
|c0o1
 
|c0o1
Line 109: Line 109:
 
|15.50
 
|15.50
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Not Mushroom Out There
 
 
|07
 
|07
 +
|Not Mushroom Out There
 
|[http://worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]
 
|[http://worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]
 
|Deadcode, Quasi Qubit
 
|Deadcode, Quasi Qubit
Line 120: Line 120:
 
|0.74
 
|0.74
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Big Shot
 
 
|08
 
|08
 +
|Big Shot
 
|[http://worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]
 
|[http://worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]
 
|zippeurfou, SpideR
 
|zippeurfou, SpideR
Line 131: Line 131:
 
|35.78
 
|35.78
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|rowspan="2"|Water Surprise
 
 
|rowspan="2"|09
 
|rowspan="2"|09
 +
|rowspan="2"|Water Surprise
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton]
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton]
 
|rowspan="2"|Deadcode, Bloopy, Nekton
 
|rowspan="2"|Deadcode, Bloopy, Nekton
Line 142: Line 142:
 
|15.44
 
|15.44
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|[http://worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
 
|Deadcode
 
|Deadcode
 +
|[http://worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B12.66%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
|3
 
|3
 
|12.66<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref>
 
|12.66<ref>The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.</ref>
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Jurassic Worm
 
 
|10
 
|10
 +
|Jurassic Worm
 
|[http://worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.82%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.82%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|M3ntal
 
|M3ntal
Line 158: Line 158:
 
|2.66
 
|2.66
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Chemical Warfare
 
 
|11
 
|11
 +
|Chemical Warfare
 
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B6%5D%5B29.76%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa11%5D%5B6%5D%5B29.76%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|Lex
 
|Lex
Line 169: Line 169:
 
|9.34
 
|9.34
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|No Substitute
 
 
|12
 
|12
 +
|No Substitute
 
|[http://worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]
 
|c0o1, Lex
 
|c0o1, Lex
Line 180: Line 180:
 
|3.06
 
|3.06
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Who Left the Flood-Gates Open
 
 
|13
 
|13
 +
|Who Left the Flood-Gates Open
 
|[http://worms2d.info/files/replays/%5Bwa13%5D%5B5%5D%5B56.44%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa13%5D%5B5%5D%5B56.44%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|c0o1
 
|c0o1
Line 191: Line 191:
 
|3.76
 
|3.76
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Super Sheep to the Rescue!
 
 
|14
 
|14
 +
|Super Sheep to the Rescue!
 
|[http://worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1]
 
|[http://worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1]
 
|Deadcode
 
|Deadcode
Line 202: Line 202:
 
|3.18
 
|3.18
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Hot Stuff
 
 
|15
 
|15
 +
|Hot Stuff
 
|[http://worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|Lex, Deadcode
 
|Lex, Deadcode
Line 213: Line 213:
 
|2.68
 
|2.68
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Trouble on Mount Wormore
 
 
|16
 
|16
 +
|Trouble on Mount Wormore
 
|[http://worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|Deadcode
 
|Deadcode
Line 224: Line 224:
 
|7.88
 
|7.88
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Chateau Assassin
 
 
|17
 
|17
 +
|Chateau Assassin
 
|[http://worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]
 
|[http://worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]
 
|Wyvern
 
|Wyvern
Line 235: Line 235:
 
|14.48
 
|14.48
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Rescue Agent Dennis
 
 
|18
 
|18
 +
|Rescue Agent Dennis
 
|[http://worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|Sprek, Djoszee, Lex, Wyvern
 
|Sprek, Djoszee, Lex, Wyvern
Line 246: Line 246:
 
|0.02
 
|0.02
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Horny Nuke
 
 
|19
 
|19
 +
|Horny Nuke
 
|[http://worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]
 
|[http://worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]
 
|Sprek, Lex, Wyvern
 
|Sprek, Lex, Wyvern
Line 257: Line 257:
 
|10.88
 
|10.88
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Rumble in the Farmyard
 
 
|20
 
|20
 +
|Rumble in the Farmyard
 
|[http://worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|c0o1, Face
 
|c0o1, Face
Line 268: Line 268:
 
|10.50
 
|10.50
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Wooden Ambush
 
 
|21
 
|21
 +
|Wooden Ambush
 
|[http://worms2d.info/files/replays/%5Bwa21%5D%5B3%5D%5B19.60%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa21%5D%5B3%5D%5B19.60%5D%5BLex%5D.wagame Lex]
 
|c0o1, Lex
 
|c0o1, Lex
Line 279: Line 279:
 
|11.30
 
|11.30
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|rowspan="2"|Go Bananas
 
 
|rowspan="2"|22
 
|rowspan="2"|22
 +
|rowspan="2"|Go Bananas
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]
 
|rowspan="2"|Deadcode
 
|rowspan="2"|Deadcode
Line 290: Line 290:
 
|5.30
 
|5.30
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|[http://worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.48%5D%5BLex%5DToolAssisted.wagame Lex]
 
 
|
 
|
 +
|[http://worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B2.48%5D%5BLex%5DToolAssisted.wagame Lex]
 
|2
 
|2
 
|2.48<ref>The second tool-assisted replay is thought to be humanly impossible.</ref>
 
|2.48<ref>The second tool-assisted replay is thought to be humanly impossible.</ref>
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|The Drop Zone
 
 
|23
 
|23
 +
|The Drop Zone
 
|[http://worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B24.60%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B24.60%5D%5BLex%5D.wagame Lex]
 
|X101
 
|X101
Line 306: Line 306:
 
|3.14
 
|3.14
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Countdown to Armageddon
 
 
|24
 
|24
 +
|Countdown to Armageddon
 
|[http://worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|c0o1, Lex, Mr.Bad, KINOMAN
 
|c0o1, Lex, Mr.Bad, KINOMAN
Line 317: Line 317:
 
|3.42
 
|3.42
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|rowspan="2"|Mars Star
 
 
|rowspan="2"|25
 
|rowspan="2"|25
 +
|rowspan="2"|Mars Star
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|rowspan="2"|[http://worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|rowspan="2"|M3ntal, Deadcode, SpideR
 
|rowspan="2"|M3ntal, Deadcode, SpideR
Line 328: Line 328:
 
|3.04
 
|3.04
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|[http://worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.98%5D%5BLex%5DToolAssisted.wagame Lex]
 
 
|
 
|
 +
|[http://worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B1.98%5D%5BLex%5DToolAssisted.wagame Lex]
 
|1
 
|1
 
|1.98<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref>
 
|1.98<ref>The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.</ref>
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Mad Cows
 
 
|26
 
|26
 +
|Mad Cows
 
|[http://worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B7.00%5D%5BWyvern%5D.wagame Wyvern]
 
|[http://worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B7.00%5D%5BWyvern%5D.wagame Wyvern]
 
|Lex, Wyvern
 
|Lex, Wyvern
Line 344: Line 344:
 
|0.14<ref>This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames.</ref>
 
|0.14<ref>This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames.</ref>
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Mad Cows (with bug)<ref>This record exploits a bug whereby one of the CPU worms is placed randomly.</ref>
 
 
|26
 
|26
 +
|Mad Cows (with bug)<ref>This record exploits a bug whereby one of the CPU worms is placed randomly.</ref>
 
|[http://worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]
 
|[http://worms2d.info/files/replays/%5Bwa26%5D%5B2%5D%5B28.68%5D%5Bc0o1%5D.wagame c0o1]
 
|c0o1
 
|c0o1
Line 352: Line 352:
 
| colspan="4" |
 
| colspan="4" |
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Bazooka on the Rocks
 
 
|27
 
|27
 +
|Bazooka on the Rocks
 
|[http://worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|Deadcode, Lex
 
|Deadcode, Lex
Line 363: Line 363:
 
|0.00
 
|0.00
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Stolen Goods
 
 
|28
 
|28
 +
|Stolen Goods
 
|[http://worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|c0o1
 
|c0o1
Line 374: Line 374:
 
|6.32
 
|6.32
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Sinking Icecap
 
 
|29
 
|29
 +
|Sinking Icecap
 
|[http://worms2d.info/files/replays/%5Bwa29%5D%5B3%5D%5B22.64%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa29%5D%5B3%5D%5B22.64%5D%5BLex%5D.wagame Lex]
 
|c0o1
 
|c0o1
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|6.78
 
|6.78
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Aim Long, Aim True
 
 
|30
 
|30
 +
|Aim Long, Aim True
 
|[http://worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]
 
|[http://worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]
 
|c0o1
 
|c0o1
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|0.10
 
|0.10
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Goody Two-Shoes
 
 
|31
 
|31
 +
|Goody Two-Shoes
 
|[http://worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]
 
|[http://worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]
 
|Lex, Deadcode
 
|Lex, Deadcode
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|7.80
 
|7.80
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|Trouble in the Toy Store
 
 
|32
 
|32
 +
|Trouble in the Toy Store
 
|[http://worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B35.86%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[http://worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B35.86%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|Face
 
|Face
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|3.24
 
|3.24
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|Spectral Recovery
 
 
|33
 
|33
 +
|Spectral Recovery
 
|[http://worms2d.info/files/replays/%5Bwa33%5D%5B9%5D%5B1.94%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[http://worms2d.info/files/replays/%5Bwa33%5D%5B9%5D%5B1.94%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|M3ntal, BarmaN, Mr.Bad
 
|M3ntal, BarmaN, Mr.Bad

Revision as of 12:00, 11 February 2011

(Up to Missions)

Thanks to the Replay feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.

If you have a replay in which you completed a mission in a record time or record number of turns, please send it to CyberShadow (or a WKB SysOp) with your WormNET nickname so that we can upload it here.

"replays" directory
(contains archived speedruns)
Unassisted speedruns Tool-assisted speedruns
# Mission Record holder Method credit Turns Time Record holder Method credit Turns Time
01 Pumpkin Problems KINOMAN Lex, ICEMAN, BarmaN 1 7.48 Lex Lex, Deadcode, BarmaN 1 6.86
02 Operation Market Garden ChuCha ChuCha 4 6.10 Lex Lex 2 0.00
03 All Quiet in the Library Lex ChuCha, Lex 3 20.30 Lex c0o1, Deadcode, Lex 3 5.28
04 Cool as Ice ChuCha Run, Deadcode 1 1.46[1] Deadcode Run, Deadcode 1 1.20[1]
05 Do the Locomotion Alex13 c0o1 2 30.60 Deadcode c0o1, Deadcode 2 20.80
M3ntal, Deadcode, Lex Lex 2 3.56[2]
06 Sand in Your Eye ChuCha c0o1 3 32.72 Deadcode c0o1, Deadcode 3 15.50
07 Not Mushroom Out There Deadcode Deadcode, Quasi Qubit 1 6.74 Wyvern Deadcode 1 0.74
08 Big Shot SpideR zippeurfou, SpideR 2 42.06 Deadcode Deadcode 2 35.78
09 Water Surprise Nekton Deadcode, Bloopy, Nekton 3 40.36 Deadcode Deadcode, Bloopy 3 15.44
Deadcode Deadcode 3 12.66[3]
10 Jurassic Worm Mr.Bad M3ntal 1 3.82[4] Lex 1 2.66
11 Chemical Warfare KINOMAN Lex 6 29.76 Lex 5 9.34
12 No Substitute Lex c0o1, Lex 2 5.46 Deadcode 2 3.06
13 Who Left the Flood-Gates Open KINOMAN c0o1 5 56.44 Deadcode 5 3.76
14 Super Sheep to the Rescue! c0o1 Deadcode 1 4.04 Deadcode 1 3.18
15 Hot Stuff KINOMAN Lex, Deadcode 1 14.22 Deadcode 1 2.68
16 Trouble on Mount Wormore Mr.Bad Deadcode 1 12.02 Deadcode 1 7.88
17 Chateau Assassin Wyvern Wyvern 2 29.00 Lex Deadcode, Lex 1 14.48
18 Rescue Agent Dennis Mr.Bad Sprek, Djoszee, Lex, Wyvern 3 6.20 Lex 3 0.02
19 Horny Nuke Wyvern Sprek, Lex, Wyvern 5 41.30 Deadcode 4 10.88
20 Rumble in the Farmyard Mr.Bad c0o1, Face 4 20.84 Deadcode 4 10.50
21 Wooden Ambush Lex c0o1, Lex 3 19.60 Deadcode 2 11.30
22 Go Bananas Lex Deadcode 2 6.94 Deadcode 2 5.30
Lex 2 2.48[5]
23 The Drop Zone Lex X101 2 24.60 Lex Lex 2 3.14
24 Countdown to Armageddon KINOMAN c0o1, Lex, Mr.Bad, KINOMAN 3 1.26 Lex 2[6] 3.42
25 Mars Star KINOMAN M3ntal, Deadcode, SpideR 1 3.54 Deadcode 1 3.04
Lex 1 1.98[7]
26 Mad Cows Wyvern Lex, Wyvern 3 7.00 Lex Deadcode, Lex 3 0.14[8]
26 Mad Cows (with bug)[9] c0o1 c0o1 2 28.68
27 Bazooka on the Rocks Mr.Bad Deadcode, Lex 2 0.00 Lex[10] Deadcode, Lex 2 0.00
28 Stolen Goods Mr.Bad c0o1 2 12.88 Deadcode c0o1, Deadcode, Lex 2 6.32
29 Sinking Icecap Lex c0o1 3 22.64 Deadcode and Lex 2 6.78
30 Aim Long, Aim True c0o1 c0o1 4 12.04 Deadcode 3 0.10
31 Goody Two-Shoes Lex Lex, Deadcode 3 15.70 Lex 3 7.80
32 Trouble in the Toy Store KINOMAN Face 4 35.86 Lex 4 3.24
33 Spectral Recovery Mr.Bad M3ntal, BarmaN, Mr.Bad 9 [11] 1.94 Lex Deadcode, Lex 7 [11] 6.20

Notes

  1. 1.0 1.1 In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.
  2. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.
  3. The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.
  4. Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.
  5. The second tool-assisted replay is thought to be humanly impossible.
  6. In the tool-assisted replay, the player kills his own worms and manipulates the AI into killing his worms. The Armageddon does not finish the enemy team off, but the AI was manipulated into killing itself in its final turn.
  7. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.
  8. This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames.
  9. This record exploits a bug whereby one of the CPU worms is placed randomly.
  10. The tool-assisted replay was made with an old version of WA, with which the wind on the first turn is different from that of the latest version.
  11. 11.0 11.1 Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 9- and 7-turn solutions respectively.

Understanding this table

Method credit

Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.

Turns and Time

The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file.

The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.

Tool-assisted speedruns

These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at NESVideos, which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.

These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.

Tool-assisted speedruns can be regarded as goal times for unassisted players to strive for in their attempts.

Highlighted

Highlighted table elements indicate the most recent updates. For a list of pre-2009 updates, view this page's source code.

Credits

This page was originally maintained by Run on his Nanacide website, and was moved to the Worms Knowledge Base in May 2009.

We would like to thank:

Run for creating and maintaining this page all these years
Deadcode for introducing the replay feature
Lex and CyberShadow for helping Run out with this page
M3ntal for starting the whole thing off with his Jurassic Worm replay
And everyone and anyone who's participated!

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