Difference between revisions of "File formats"
From Worms Knowledge Base
m (.bit link-fix after move) |
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* [[Font file]] (*.fnt) | * [[Font file]] (*.fnt) | ||
* [[Palette file]] (*.pal) | * [[Palette file]] (*.pal) | ||
− | * [[Monochrome map (.bit)|Monochrome map]] (*.bit, *.lev) | + | * [[Monochrome map (.bit, .lev)|Monochrome map]] (*.bit, *.lev) |
* [[Colour map]] (*.png) | * [[Colour map]] (*.png) | ||
* [[Custom team flag]] (*.bmp) | * [[Custom team flag]] (*.bmp) |
Revision as of 22:46, 18 July 2006
Like most other games, Worms uses many proprietary file formats to store its data.
Contents
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)