Difference between revisions of "Elite"
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{{Game setup|file=Elite.wsc|scheme=Elite|map=Any randomly-generated open map, though caverns can also be used|worms=4 per person 1v1<br />2 per person 2v2}} | {{Game setup|file=Elite.wsc|scheme=Elite|map=Any randomly-generated open map, though caverns can also be used|worms=4 per person 1v1<br />2 per person 2v2}} | ||
− | '''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, | + | '''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines. |
Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon. | Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon. |
Revision as of 10:13, 18 April 2011
(Up to Schemes)
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Elite: |
Map |
Any randomly-generated open map, though caverns can also be used |
Worms |
4 per person 1v1 2 per person 2v2 |
Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, fewer weapons and instant mines.
Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow Rope Knocks (Bungee Knocks do not count).
External links
- Elite on Nanacide