Difference between revisions of "User talk:Balee/CPU Improvement Proposal"
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Explorer09 (Talk | contribs) (Moles and Mole Squadron) |
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The CPU doesn't need to think whether the opponent would climb up the tunnel or not. | The CPU doesn't need to think whether the opponent would climb up the tunnel or not. | ||
--[[User:Explorer09|Explorer09]] 23:42, 18 August 2010 (UTC) | --[[User:Explorer09|Explorer09]] 23:42, 18 August 2010 (UTC) | ||
+ | :Yes, I guess this could work, but the problems I have with them is 1) the CPU would need to consider if the mole would fall into a hole, and thus lose its digging ability, 2) it is indeed important if the moles would open up a hole to the top, enabling the enemy to climb up, and maybe even finish off a worm or two on the top. But maybe, these could be used as a game-ending weapon, that is, only using it if it would kill the opponent's last worm, so the second problem is eliminated. [[User:Balee|Balee]] 08:44, 21 August 2010 (UTC) |
Revision as of 08:44, 21 August 2010
Moles and Mole Squadron
I guess there is at least one way to use these for CPUs.
- Moles - Can be used to attack a worm which otherwise digging is required to reach (and it needs 2 or more Blowtorches). Calculating the path of the mole shouldn't be difficult for the CPUs, since it walks like a mad cow and digs in a parabolic shape.
- Mole Squadron - How about using it against a pile of worms that is hidden in the deep part of the map? They should be unreachable (or it needs 2 or more Blowtorches) otherwise, of course.
The CPU doesn't need to think whether the opponent would climb up the tunnel or not. --Explorer09 23:42, 18 August 2010 (UTC)
- Yes, I guess this could work, but the problems I have with them is 1) the CPU would need to consider if the mole would fall into a hole, and thus lose its digging ability, 2) it is indeed important if the moles would open up a hole to the top, enabling the enemy to climb up, and maybe even finish off a worm or two on the top. But maybe, these could be used as a game-ending weapon, that is, only using it if it would kill the opponent's last worm, so the second problem is eliminated. Balee 08:44, 21 August 2010 (UTC)