Difference between revisions of "File formats"
From Worms Knowledge Base
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== Graphics == | == Graphics == | ||
+ | * [[Graphics directory]] (*.dir) | ||
+ | * [[Image file]] (*.img) | ||
+ | * [[Sprite file]] (*.spr) | ||
+ | * [[Font file]] (*.fnt) | ||
+ | * [[Palette file]] (*.pal) | ||
* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | * [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | ||
Line 11: | Line 16: | ||
* [[Weapons file]] (*.wep) | * [[Weapons file]] (*.wep) | ||
* [[Team file]] (*.st1) | * [[Team file]] (*.st1) | ||
+ | * [[Worms 2 mission file]] (*.dat) | ||
Revision as of 03:01, 5 July 2006
Like most other games, Worms uses many proprietary file formats to store its data.
Contents
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Seed-generated monochrome map (*.lev)
- Monochrome map (*.bit)
- Colour map (*.png)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)