Difference between revisions of "Burning Girders"
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Explorer09 (Talk | contribs) (add a picture) |
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
− | { | + | {| style="float: right;" |
− | {{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=As many as possible}} | + | |- valign="top" |
− | + | |{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=As many as possible}} | |
+ | |{{ReplayBox2|Burning_Girders.wagame|Played for the [[Worm Olympics]]|screenshot=Burning girders.png|caption=Burn your enemies with petrols!}} | ||
+ | |} | ||
'''Burning Girders''' is a very simple scheme where players attack each other with the [[Petrol Bomb]], on a map consisting of only randomly placed girders. No other weapons are providing except for a single [[Teleport]], but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire. | '''Burning Girders''' is a very simple scheme where players attack each other with the [[Petrol Bomb]], on a map consisting of only randomly placed girders. No other weapons are providing except for a single [[Teleport]], but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire. | ||
The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind. | The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind. |
Revision as of 09:57, 13 December 2009
(Up to Schemes)
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Burning Girders is a very simple scheme where players attack each other with the Petrol Bomb, on a map consisting of only randomly placed girders. No other weapons are providing except for a single Teleport, but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.
The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.