Difference between revisions of "Kaos"
From Worms Knowledge Base
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
{{ReplayBox|Kaos_Normal.WAgame|An example of Kaos Normal game|with lacoste, Electro, Cinek and darekols}} | {{ReplayBox|Kaos_Normal.WAgame|An example of Kaos Normal game|with lacoste, Electro, Cinek and darekols}} | ||
+ | [[Image:Kaos Normal.png|thumb|In Kaos Normal Shot Doesn't End Turn is ON.]] | ||
{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}} | {{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}} | ||
'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player. | '''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player. |
Revision as of 16:44, 11 December 2009
(Up to Schemes)
W:A replay: An example of Kaos Normal game with lacoste, Electro, Cinek and darekols | |
Download · Info |
Game setup |
---|
Scheme |
Kaos Normal: |
Map |
Best played on random island maps |
Worms |
8 per player |
Kaos Normal is a RubberWorm scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player.