Difference between revisions of "Stockpiling"
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===Modes=== | ===Modes=== | ||
− | * '''Stockpiling off''', ''Your ammo is restocked each round but any items | + | * '''Stockpiling off''', ''Your ammo is restocked each round but any items remaining from the last round are lost.'' I.e. using or collecting weapons during a round will have no effect on your arsenal for the next round. |
* '''Stockpiling on''', ''Receive new ammo stocks on each round and keep remaining items from the previous round.'' I.e. by saving ammo you will have more for the next round. | * '''Stockpiling on''', ''Receive new ammo stocks on each round and keep remaining items from the previous round.'' I.e. by saving ammo you will have more for the next round. | ||
* '''Stockpiling anti''', ''You only get one set of ammo and it has to last the entire match!'' i.e. all your current ammo from the current round transfers to the next round. The scheme [[One of Everything]] acts as a good example for this mode. | * '''Stockpiling anti''', ''You only get one set of ammo and it has to last the entire match!'' i.e. all your current ammo from the current round transfers to the next round. The scheme [[One of Everything]] acts as a good example for this mode. |
Latest revision as of 05:52, 29 July 2024
(Up to Game logic)
Stockpiling is a scheme setting which determines what happens to unused weapon ammo between rounds. This setting takes effect in matches where more than 1 round is played. Stockpiling can be on (crescent), anti (decrescent), or off. Unlimited weapons are never lost or earned by stockpiling.
Modes
- Stockpiling off, Your ammo is restocked each round but any items remaining from the last round are lost. I.e. using or collecting weapons during a round will have no effect on your arsenal for the next round.
- Stockpiling on, Receive new ammo stocks on each round and keep remaining items from the previous round. I.e. by saving ammo you will have more for the next round.
- Stockpiling anti, You only get one set of ammo and it has to last the entire match! i.e. all your current ammo from the current round transfers to the next round. The scheme One of Everything acts as a good example for this mode.
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