Difference between revisions of "WkPin"
From Worms Knowledge Base
m (Version update) |
m (Update version and add permalink to latest download) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{lowercase title}} | ||
{{ParentArticle|[[WormKit]]}} | {{ParentArticle|[[WormKit]]}} | ||
{{Software_infobox | {{Software_infobox | ||
| name = wkPin | | name = wkPin | ||
| developer = [[Tester7]] | | developer = [[Tester7]] | ||
− | | version = | + | | version = v1.0.0.8 (28 July 2021) |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
− | | waver = 3.8. | + | | waver = 3.8.1 |
| waeditions = {{WA editions|cd|steam|gog}} | | waeditions = {{WA editions|cd|steam|gog}} | ||
| language = C++ | | language = C++ | ||
| website = [https://github.com/Tester798/wkPin Github Page] | | website = [https://github.com/Tester798/wkPin Github Page] | ||
− | | download = [https://github.com/Tester798/wkPin/releases/download | + | | download = [https://github.com/Tester798/wkPin/releases/latest/download/wkPin.dll] |
}} | }} | ||
Line 26: | Line 27: | ||
PinWeaponMenuAtStart=0 | PinWeaponMenuAtStart=0 | ||
PinWeaponMenuDoNotDim=0 | PinWeaponMenuDoNotDim=0 | ||
− | FlashWindowWhenUserJoinsGame=1</nowiki> | + | FlashWindowWhenUserJoinsGame=1 |
+ | AllowFloatTimer=0</nowiki> | ||
Line 35: | Line 37: | ||
* '''PinWeaponMenuDoNotDim''' — prevents dimming of weapon menu at end of turn | * '''PinWeaponMenuDoNotDim''' — prevents dimming of weapon menu at end of turn | ||
* '''FlashWindowWhenUserJoinsGame''' — enables window flashing when user joins hosted game even when you are not a host | * '''FlashWindowWhenUserJoinsGame''' — enables window flashing when user joins hosted game even when you are not a host | ||
+ | * '''AllowFloatTimer''' — allows to enable float timer like in replay files during gameplay. Toggle the same way as replay files, by pressing Alt + Shift + Del |
Latest revision as of 23:25, 28 August 2022
(Up to WormKit)
wkPin | |
---|---|
Developer: | Tester7 |
Latest version: | v1.0.0.8 (28 July 2021) |
Supported games: | W:A |
Supported W:A version: | 3.8.1 |
Supported W:A editions: | |
Language: | C++ |
Website: | Github Page |
Download: | [1] |
This WormKit module allows you to pin the weapon panel, which keeps it open at all times. It can also pin the chat window to a set size. Which prevents it's size changing when opening and closing it. It also allows it to be resized smaller than normally allowed.
How to use it
- Ensure that you have the "Load WormKit modules" option from Advanced settings enabled.
- Download and copy the wkPin.dll file into your W:A folder.
- (Optional) Create a wkPin.ini file and set your desired options.
wkPin.ini:
[Settings] SyncPinnedAndOpenedLines=1 PinWeaponMenuEnable=1 PinWeaponMenuAtStart=0 PinWeaponMenuDoNotDim=0 FlashWindowWhenUserJoinsGame=1 AllowFloatTimer=0
Options:
- SyncPinnedAndOpenedLines — allows to sync size of opened and pinned chat lines for in-game chat
- PinWeaponMenuEnable — enables weapon menu pin after pressing Ctrl + Right Mouse Button
- PinWeaponMenuAtStart — automatically pins weapon menu when new game starts
- PinWeaponMenuDoNotDim — prevents dimming of weapon menu at end of turn
- FlashWindowWhenUserJoinsGame — enables window flashing when user joins hosted game even when you are not a host
- AllowFloatTimer — allows to enable float timer like in replay files during gameplay. Toggle the same way as replay files, by pressing Alt + Shift + Del