Difference between revisions of "Hosting Guide"

From Worms Knowledge Base

Jump to: navigation, search
m (Why does hosting games need a guide?)
(Massage stuff around a bit to remove obstacles to solution as much as possible)
 
(10 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
{{Languages/Hosting guide}}
 
{{Languages/Hosting guide}}
  
If other players time-out when trying to join your hosted games in Worms Armageddon, you may need some network set-up. This may seem daunting at first, but it isn't as difficult as it seems. This guide will help you through it, and you'll have full control of your hosted games when you're done. However, if you want to just be able to host without any special network configuration, see the "Alternative workarounds" section near the bottom of this guide.
+
If other players time-out when trying to join your hosted games in Worms Armageddon, you may need some network set-up.
  
== What are the requirements to host? ==
+
== Direct hosting ==
 +
This section describes how to set up '''direct hosting''', without relying on any third-party software or services. It may require some tinkering; see [[#Community Services|Community Services]] for easier solutions if you have trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page.
  
W:A uses a [[w:peer-to-peer|peer-to-peer]] networking model, which means that games are hosted on the players' computers, and not on the WormNET server. This means that in order for a player to successfully host a game, the host's computer must be able to accept incoming connections, not just make outgoing connections. Certain hardware (routers and modems) and software (firewalls) create a barrier and block incoming connections, and require configuration to allow these incoming connections to go through and reach Worms Armageddon.
+
The gist is to make your computer accessible on '''TCP port 17011''' (default).
  
== First attempts: do not set password for the public games ==
+
Background: Unless your computer is connected directly to the Internet, it will almost always be behind [[w:Network address translation|NAT]]. You can verify this by checking your computer's IP address in its network adapter properties — if the address starts with <code>192.168.</code>, or <code>10.</code>, or <code>172.16.</code>, then it only has a local IP and is not reachable from the Internet. To make it possible to host in this situation, you need to set up [[w:port forwarding|port forwarding]] on the device that your computer is connected to. Usually this will be your ISP's router.
First, when hosting a game that you want to be joinable by everyone, make sure '''not to input the password''' that some people may misinterpret for a login box. There have been no logins on WormNET since a very long time ago, and the password here is used solely for creating a private game. By default, your name is inserted into a title (and is probably one of the sources of confusion). It is common that some newcomers who would otherwise be able to host without any configuration changes make the game passworded by mistake. In case you verified this and this doesn't apply to you, proceed to the network configuration.
+
  
== Routers ==
+
=== Automatic: Universal Plug and Play (UPnP) ===
If you have a router, you will need to configure the router to [[w:Port forwarding|forward]] incoming connections on a certain TCP port (by default, 17011) to your computer.
+
If your router supports [[w:Universal Plug and Play|UPnP]] (an automatic way for programs and devices to communicate how to route incoming connections), you could try enabling it in your router's settings. W:A supports this and will try to automatically forward the right port for hosting if "Forward with UPnP" is enabled in the network configuration menu (main menu -> network play (bottom-left) -> "Configuration"). If this doesn't work for you, read on for the manual method.
  
The website '''portforward.com''' has detailed steps on how to configure port forwarding for many router models:
+
=== Manual: Port Forwarding ===
#Proceed to the [http://www.portforward.com/english/routers/port_forwarding/routerindex.htm '''Routers''' section on portforward.com];
+
To set up port forwarding manually, the steps are generally as follows:
#Find the model of your router (or the closest model if you can't find yours), and click on it;
+
#Skip the advertisement (see below);
+
#Scroll down and find the '''Worms Armageddon''' link, and click it;
+
#Follow the instructions there.
+
  
'''Note 1''': Unless you have money to burn, ignore the '''PFConfig''' banner and full-screen advertisement <small>[[:File:Portforward-com-Ad-cropped.jpg|(screenshot)]]</small>. This program is not free - you will need to purchase the program if you want it to forward the ports for you.
+
* Configure your PC to use a static IP address; otherwise, any forwarding rules you set up will stop working when your PC's IP address changes.
 +
* Find the router's local IP address. Usually it is <code>192.168.1.1</code>, or <code>192.168.0.1</code>, or something similar. Sometimes the address is printed on a sticker on the device itself.
 +
* Open the address in your web browser (e.g. http://192.168.1.1/), and log in. The login credentials are sometimes printed on a sticker on the device itself, or left at a default such as admin / admin.
 +
* Find the "port forwarding" section in the configuration interface.
 +
* Add a new entry with the following parameters:
 +
** Protocol: '''TCP'''
 +
** Port number: '''17011''' (assuming you didn't change it in Worms Armageddon's network settings)
 +
** IP address: the local IP address of ''your computer''.
  
'''Note 2''': Please read the instructions on portforward.com carefully, and don't skip any steps. Don't confuse internal (LAN) IPs (which usually are in the form 192.168.xx.xx or 10.0.xx.xx) with external (Internet) IPs. Many people make a mistake when configuring their router because they're too impatient to follow every step, such as setting up a static IP address.
+
The website [https://portforward.com/ portforward.com] has detailed steps on how to configure port forwarding for many router models. You may find instructions for your device there (but note that they advertise their unnecessary commercial software, which you can ignore).
  
'''Note 3''': If your router supports UPnP, you could try enabling it. As of v3.6.29.0, W:A will try to automatically forward the hosted port.
+
=== Manual (alternative): Change the port used for hosting games ===
 +
If you know that your computer is already connectable on a certain port, and do not wish to set up another port just for W:A, you can change the port number used for hosting games in W:A's network options screen. Keep in mind that hosting won't work if you try to host a game while another application is using the port you specified.
  
== Software firewalls ==
+
=== Troubleshooting ===
Software firewalls (sometimes also called "Internet security suites") will often block all incoming connections, unless a special rule is created. There are usually two ways to configure them, depending on their type. You may find a guide specifically for your firewall [http://nanacide.com/wahelp/wnguide-firewall.php on nanacide].
+
  
==== Make WA.exe a trusted program ====
+
==== Checking your connectivity ====
Often software firewalls allow users to mark some programs as completely trusted, which means that the firewall will not block any network activity by that program. The exact steps vary for every firewall, but doing this might involve:
+
When setting up hosting, you don't need to ask someone to try joining your game to see if it worked — you can check yourself. To do this:
* adding WA.exe to the "trusted zone"
+
# Host the game as usual (you don't need to host it on WormNET; a Direct IP game will work too)
* adding WA.exe to a list of "exceptions"
+
# Minimize the game
* creating a rule to allow all network access to and from WA.exe
+
# Open [http://www.canyouseeme.org/ canyouseeme.org]
 +
# Enter '''17011''' as the port (unless you changed it)
 +
# Click '''Check'''
  
==== Allow all traffic on port 17011 ====
+
The website will tell you whether your computer is connectable on the port you specified. Remember that this will only work while you're actually hosting a game!
Some firewalls operate on a port-based level, rather than an application level. In this case, you will need to instruct the firewall to allow all network activity on W:A's hosting port (by default 17011).
+
 
 +
==== Forward to the correct IP address ====
 +
Don't confuse internal (LAN) IPs (which usually are in the form 192.168.xx.xx or 10.0.xx.xx) with external (Internet) IPs.
 +
Many people make a mistake when configuring their router because they're too impatient to follow every step, such as setting up a static IP address.
 +
 
 +
==== Do not set password for the public games ====
 +
When hosting a game that you want to be joinable by everyone, make sure '''not to input the password''' that some people may misinterpret for a login box. There have been no logins on WormNET since a very long time ago, and the password here is used solely for creating a private game. By default, your name is inserted into a title (and is probably one of the sources of confusion). It is common that some newcomers who would otherwise be able to host without any configuration changes make the game passworded by mistake.
  
 
[[Image:Force IP.png|thumb]]
 
[[Image:Force IP.png|thumb]]
  
== Make sure that the '''Force IP''' checkbox is unchecked ==
+
==== Make sure that the '''Force IP''' checkbox is unchecked ====
 
W:A versions since 3.6.28.0 will correctly auto-detect your external IP, even if you're behind a router or firewall. There is an option to disable auto-detection and override your IP address, but this is only required in very exotic network configurations. If you read somewhere that you need to enable '''Force IP''', ignore that guide as it is very outdated.
 
W:A versions since 3.6.28.0 will correctly auto-detect your external IP, even if you're behind a router or firewall. There is an option to disable auto-detection and override your IP address, but this is only required in very exotic network configurations. If you read somewhere that you need to enable '''Force IP''', ignore that guide as it is very outdated.
  
 
The '''Force IP''' option can be found in the network configuration screen, accessible from the network play screen via the '''Configuration''' button.
 
The '''Force IP''' option can be found in the network configuration screen, accessible from the network play screen via the '''Configuration''' button.
  
== Change the port used for hosting games ==
+
==== Software firewalls ====
If you know that your computer is connectable on a certain port, and do not wish to set up another port just for W:A, you can change the port number used for hosting games in W:A's network options screen. However, note two things:
+
Software firewalls (sometimes also called "Internet security suites", and often included with or built into anti-virus software) will often block all incoming connections, unless a special rule is created. Please check your security software configuration, and make sure that Worms Armageddon and its ports are whitelisted:
# Players using W:A versions older than 3.6.28.0 will not be able to join your game
+
# If you try to host a game while another application is using the port you specified, other players will not be able to join your game.
+
  
== Checking your connectivity ==
+
'''Make WA.exe a trusted program''': Often software firewalls allow users to mark some programs as completely trusted, which means that the firewall will not block any network activity by that program. The exact steps vary for every firewall, but doing this might involve:
When setting up hosting, you don't need to ask someone to try joining your game to see if it worked - you can check yourself. To do this:
+
* adding WA.exe to the "trusted zone"
# Host the game as usual (you don't need to host it on WormNET, a Direct IP game will work too)
+
* adding WA.exe to a list of "exceptions"
# Minimize W:A (by clicking on the bottom of the screen, or pressing Shift+Esc)
+
* creating a rule to allow all network access to and from WA.exe
# Open [http://www.canyouseeme.org/ canyouseeme.org]
+
# Enter '''17011''' as the port (unless you changed it)
+
# Click '''Check'''
+
  
The website will tell you whether your computer is connectable on the port you specified. Remember that this will only work while you're actually hosting a game!
+
'''Allow all traffic on port 17011''': Some firewalls operate on a port-based level, rather than an application level. In this case, you will need to instruct the firewall to allow all network activity on W:A's hosting port (by default 17011).
  
== Alternative workarounds ==
+
==== No external IP ====
If none of the above helped you or applies to you (for example, you're in a LAN without access to the router/gateway, or are behind a [[w:Carrier-grade NAT|Carrier-grade NAT]]), you could try one of the following solutions.
+
If none of the above helped you or applies to you (for example, you're in a LAN without access to the router/gateway, or are behind a [[w:Carrier-grade NAT|Carrier-grade NAT]]), see the section below for alternative solutions.
 +
 
 +
== Community Services ==
 +
As an alternative to setting up [[#Direct hosting|direct hosting]], there exist some community-maintained software and services which make hosting games much easier.
  
 
=== [[WormNAT2]] ===
 
=== [[WormNAT2]] ===
Line 69: Line 78:
 
=== [[HostingBuddy]] ===
 
=== [[HostingBuddy]] ===
 
'''HostingBuddy''' is an automated hosting bot. It can host games for you when asked to. When you join your game, you'll be able to control and customize it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so if you want more control, see below.
 
'''HostingBuddy''' is an automated hosting bot. It can host games for you when asked to. When you join your game, you'll be able to control and customize it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so if you want more control, see below.
 
=== [http://www.hamachi.cc/ Hamachi] ===
 
'''Hamachi''' is a user-friendly [[w:Virtual Private Network|Virtual Private Network]] application. It allows games hosted on LAN to be visible to users on your Hamachi virtual network, over the Internet. Only people in the same Hamachi network as you will see and be able to join your games.
 
  
 
== See also ==
 
== See also ==
 
* [[Using WormNET]]
 
* [[Using WormNET]]
 
* [[Troubleshooting FAQ]]
 
* [[Troubleshooting FAQ]]

Latest revision as of 22:44, 20 July 2020

In other languages: English (en) • español (es) • français (fr) • русский (ru) • polski (pl) • +/-

If other players time-out when trying to join your hosted games in Worms Armageddon, you may need some network set-up.

Direct hosting

This section describes how to set up direct hosting, without relying on any third-party software or services. It may require some tinkering; see Community Services for easier solutions if you have trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the Network page.

The gist is to make your computer accessible on TCP port 17011 (default).

Background: Unless your computer is connected directly to the Internet, it will almost always be behind NAT. You can verify this by checking your computer's IP address in its network adapter properties — if the address starts with 192.168., or 10., or 172.16., then it only has a local IP and is not reachable from the Internet. To make it possible to host in this situation, you need to set up port forwarding on the device that your computer is connected to. Usually this will be your ISP's router.

Automatic: Universal Plug and Play (UPnP)

If your router supports UPnP (an automatic way for programs and devices to communicate how to route incoming connections), you could try enabling it in your router's settings. W:A supports this and will try to automatically forward the right port for hosting if "Forward with UPnP" is enabled in the network configuration menu (main menu -> network play (bottom-left) -> "Configuration"). If this doesn't work for you, read on for the manual method.

Manual: Port Forwarding

To set up port forwarding manually, the steps are generally as follows:

  • Configure your PC to use a static IP address; otherwise, any forwarding rules you set up will stop working when your PC's IP address changes.
  • Find the router's local IP address. Usually it is 192.168.1.1, or 192.168.0.1, or something similar. Sometimes the address is printed on a sticker on the device itself.
  • Open the address in your web browser (e.g. http://192.168.1.1/), and log in. The login credentials are sometimes printed on a sticker on the device itself, or left at a default such as admin / admin.
  • Find the "port forwarding" section in the configuration interface.
  • Add a new entry with the following parameters:
    • Protocol: TCP
    • Port number: 17011 (assuming you didn't change it in Worms Armageddon's network settings)
    • IP address: the local IP address of your computer.

The website portforward.com has detailed steps on how to configure port forwarding for many router models. You may find instructions for your device there (but note that they advertise their unnecessary commercial software, which you can ignore).

Manual (alternative): Change the port used for hosting games

If you know that your computer is already connectable on a certain port, and do not wish to set up another port just for W:A, you can change the port number used for hosting games in W:A's network options screen. Keep in mind that hosting won't work if you try to host a game while another application is using the port you specified.

Troubleshooting

Checking your connectivity

When setting up hosting, you don't need to ask someone to try joining your game to see if it worked — you can check yourself. To do this:

  1. Host the game as usual (you don't need to host it on WormNET; a Direct IP game will work too)
  2. Minimize the game
  3. Open canyouseeme.org
  4. Enter 17011 as the port (unless you changed it)
  5. Click Check

The website will tell you whether your computer is connectable on the port you specified. Remember that this will only work while you're actually hosting a game!

Forward to the correct IP address

Don't confuse internal (LAN) IPs (which usually are in the form 192.168.xx.xx or 10.0.xx.xx) with external (Internet) IPs. Many people make a mistake when configuring their router because they're too impatient to follow every step, such as setting up a static IP address.

Do not set password for the public games

When hosting a game that you want to be joinable by everyone, make sure not to input the password that some people may misinterpret for a login box. There have been no logins on WormNET since a very long time ago, and the password here is used solely for creating a private game. By default, your name is inserted into a title (and is probably one of the sources of confusion). It is common that some newcomers who would otherwise be able to host without any configuration changes make the game passworded by mistake.

Force IP.png

Make sure that the Force IP checkbox is unchecked

W:A versions since 3.6.28.0 will correctly auto-detect your external IP, even if you're behind a router or firewall. There is an option to disable auto-detection and override your IP address, but this is only required in very exotic network configurations. If you read somewhere that you need to enable Force IP, ignore that guide as it is very outdated.

The Force IP option can be found in the network configuration screen, accessible from the network play screen via the Configuration button.

Software firewalls

Software firewalls (sometimes also called "Internet security suites", and often included with or built into anti-virus software) will often block all incoming connections, unless a special rule is created. Please check your security software configuration, and make sure that Worms Armageddon and its ports are whitelisted:

Make WA.exe a trusted program: Often software firewalls allow users to mark some programs as completely trusted, which means that the firewall will not block any network activity by that program. The exact steps vary for every firewall, but doing this might involve:

  • adding WA.exe to the "trusted zone"
  • adding WA.exe to a list of "exceptions"
  • creating a rule to allow all network access to and from WA.exe

Allow all traffic on port 17011: Some firewalls operate on a port-based level, rather than an application level. In this case, you will need to instruct the firewall to allow all network activity on W:A's hosting port (by default 17011).

No external IP

If none of the above helped you or applies to you (for example, you're in a LAN without access to the router/gateway, or are behind a Carrier-grade NAT), see the section below for alternative solutions.

Community Services

As an alternative to setting up direct hosting, there exist some community-maintained software and services which make hosting games much easier.

WormNAT2

WormNAT2 is a WormKit module which enables players behind NAT or firewalls to host games which are joinable by everyone. It achieves this by hosting games on a proxy server, which redirects connections to your computer.

HostingBuddy

HostingBuddy is an automated hosting bot. It can host games for you when asked to. When you join your game, you'll be able to control and customize it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so if you want more control, see below.

See also

Personal tools